(msnAddRecurringTimerEvent missionObj interval event)
(msnAddTimerEvent missionObj delay event)
(msnCancelTimerEvent missionObj event) → True/Nil
(msnFireEvent missionObj event [data]) → result of event
(msnRegisterForEvents missionObj obj)
(objFireEvent obj event [data]) → result of event
(objFireItemEvent obj item event [data]) → result of event
(objFireOverlayEvent obj overlayID event [data]) → result of event
(objGetEventHandler obj) → unid or Nil
(objRegisterForEvents target obj)
(objRegisterForSystemEvents target range)
(objSetEventHandler obj unid) → True/Nil
(objUnregisterForEvents target obj)
(objUnregisterForSystemEvents target)
(plyGetKeyEventStat player stat nodeID typeCriteria) → value
(staClearFireReconEvent station)
(staSetFireReconEvent station)
(sysAddEncounterEvent delay target encounterID gate)
(sysAddEncounterEventAtDist delay target encounterID distance)
(sysAddObjRecurringTimerEvent interval obj event)
(sysAddObjTimerEvent delay obj event)
(sysAddTypeRecurringTimerEvent interval type event)
(sysAddTypeTimerEvent delay type event)
(sysCancelTimerEvent obj event) → True/Nil
(sysCancelTypeTimerEvent type event) → True/Nil
(sysCreateShip unid pos sovereignID [eventHandler]) → ship
(sysCreateStation unid pos [eventHandler]) → obj
(typFireEvent unid event [data]) → result of event
(typFireObjEvent unid obj event) → result of event
(typHasEvent unid event) → True/Nil