modding:function:event_functions
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- EVENT RELATED FUNCTIONS:
- (msnAddRecurringTimerEvent missionObj interval event)
- (msnAddTimerEvent missionObj delay event)
- (msnCancelTimerEvent missionObj event) → True/Nil
- (msnFireEvent missionObj event [data]) → result of event
- (msnRegisterForEvents missionObj obj)
- (objFireEvent obj event [data]) → result of event
- (objFireItemEvent obj item event [data]) → result of event
- (objFireOverlayEvent obj overlayID event [data]) → result of event
- (objGetEventHandler obj) → unid or Nil
- (objRegisterForEvents target obj)
- (objRegisterForSystemEvents target range)
- (objSetEventHandler obj unid) → True/Nil
- (objUnregisterForEvents target obj)
- (objUnregisterForSystemEvents target)
- (plyGetKeyEventStat player stat nodeID typeCriteria) → value
- (staClearFireReconEvent station)
- (staSetFireReconEvent station)
- (sysAddEncounterEvent delay target encounterID gate)
- (sysAddEncounterEventAtDist delay target encounterID distance)
- (sysAddObjRecurringTimerEvent interval obj event)
- (sysAddObjTimerEvent delay obj event)
- (sysAddTypeRecurringTimerEvent interval type event)
- (sysAddTypeTimerEvent delay type event)
- (sysCancelTimerEvent obj event) → True/Nil
- (sysCancelTypeTimerEvent type event) → True/Nil
- (sysCreateShip unid pos sovereignID [eventHandler]) → ship
- (sysCreateStation unid pos [eventHandler]) → obj
- (typFireEvent unid event [data]) → result of event
- (typFireObjEvent unid obj event) → result of event
- (typHasEvent unid event) → True/Nil
Return to functions list
modding/function/event_functions.txt · Last modified: 2015/08/19 14:13 by digdug