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modding:function:event_functions

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  • EVENT RELATED FUNCTIONS:
  • (msnAddRecurringTimerEvent missionObj interval event)
  • (msnAddTimerEvent missionObj delay event)
  • (msnCancelTimerEvent missionObj event) → True/Nil
  • (msnFireEvent missionObj event [data]) → result of event
  • (msnRegisterForEvents missionObj obj)
  • (objFireEvent obj event [data]) → result of event
  • (objFireItemEvent obj item event [data]) → result of event
  • (objFireOverlayEvent obj overlayID event [data]) → result of event
  • (objGetEventHandler obj) → unid or Nil
  • (objRegisterForEvents target obj)
  • (objRegisterForSystemEvents target range)
  • (objSetEventHandler obj unid) → True/Nil
  • (objUnregisterForEvents target obj)
  • (objUnregisterForSystemEvents target)
  • (plyGetKeyEventStat player stat nodeID typeCriteria) → value
  • (staClearFireReconEvent station)
  • (staSetFireReconEvent station)
  • (sysAddEncounterEvent delay target encounterID gate)
  • (sysAddEncounterEventAtDist delay target encounterID distance)
  • (sysAddObjRecurringTimerEvent interval obj event)
  • (sysAddObjTimerEvent delay obj event)
  • (sysAddTypeRecurringTimerEvent interval type event)
  • (sysAddTypeTimerEvent delay type event)
  • (sysCancelTimerEvent obj event) → True/Nil
  • (sysCancelTypeTimerEvent type event) → True/Nil
  • (sysCreateShip unid pos sovereignID [eventHandler]) → ship
  • (sysCreateStation unid pos [eventHandler]) → obj
  • (typFireEvent unid event [data]) → result of event
  • (typFireObjEvent unid obj event) → result of event
  • (typHasEvent unid event) → True/Nil

event_functions.

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modding/function/event_functions.txt · Last modified: 2015/08/19 14:13 by digdug