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modding:function:legend [2014/07/20 14:15] rpcmodding:function:legend [2017/09/19 04:27] (current) rpc
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 +=====TIPS and TRICKS=====
 +
 +On Ministry, you can use Inactive + API Spec to see all the updates that George has done.
 +
 +You can CTRL+CLICK to set the default tab on dockscreens.
  
 =====Function Legend===== =====Function Legend=====
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 ===== Parameter Notes ===== ===== Parameter Notes =====
  
-==== Font Sizes ====+==== Fonts ====
  
-When dealing with fonts in DockScreens there are several sizes that can be used:+When dealing with fonts in DockScreens there are several options. All of them use the Convection Font.
  
 <code> <code>
-Small +NAME FONT SIZE BOLD 
-Text +Small Convection 10 No 
-TextBold +Medium Convection 13 No 
-Medium +MediumBold Convection 13 Yes 
-MediumBold +MediumHeavyBold Convection 14 Yes 
-MediumHeavyBold +Large Convection 16 No 
-Large +LargeBold Convection 16 Yes 
-LargeBold +Header Convection 19 No 
-Header +HeaderBold Convection 19 Yes 
-SubTitle +SubTitle Convection 26 No 
-SubTitleBold +SubTitleBold Convection 26 Yes 
-Title+SubTitleHeavyBold Convection 28 Yes 
 +Title Convection 56 No 
 +LogoTitle Blue Island 60 No 
 +Console Lucida Console 14 No
 </code> </code>
 +===References=== 
 +https://github.com/kronosaur/Transcendence/blob/9bc026da2ce44ef2a2414f0ec65e9d1016136683/Transcendence/Transcendence.h#L50
 ====Object Criteria==== ====Object Criteria====
 =====Criteria===== =====Criteria=====
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 0x8F00 -Drain again I'm guessing this would effect powered armor 0x8F00 -Drain again I'm guessing this would effect powered armor
 </code> </code>
 +Enhancements in string form are also supported
 +<code>
 +{number} Interpret as a mod code
 ++armor:{n} Add armor special damage, where n is an item level
 ++hpBonus:{n} Add hp bonus.
 ++immunity:{s} Immunity to special damage s.
 ++reflect:{s} Reflects damage type s.
 ++regen Regenerate
 ++resist:{s}:{n} DamageAdj for type s set to n
 ++resistDamageClass:{s}:{n} DamageAdj for type s (and its next-tier mate) set to n
 ++resistDamageTier:{s}:{n} DamageAdj for type s (and its tier mate) set to n
 ++resistEnergy:{n} DamageAdj for energy damage set to n
 ++resistMatter:{n} DamageAdj for matter damage set to n
 ++shield:{n} Add shield disrupt special damage, where n is an item level
 ++speed:{n} Faster. n is new delay value as a percent of normal
 +</code>
 +
 +
 +More enhancements can be [[https://forums.kronosaur.com/viewtopic.php?f=8&t=7505|found here.]]
 ====Categories==== ====Categories====
  
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 Also, you can use ''allHints'' to enable/disable all hints Also, you can use ''allHints'' to enable/disable all hints
 +
 +==== Shield and Level Adjustment curves ====
 +[[/modding/shield_and_level_damage_adjustment_curves1.01|Shield and Level adjustment curves]]
 +
 +
 ==== Random Notes ==== ==== Random Notes ====
 Dbglog has a limit of 931 characters. \\  Dbglog has a limit of 931 characters. \\ 
 Not in 1.2, dbglog can print past this limit. \\  Not in 1.2, dbglog can print past this limit. \\ 
 sysVectorPolarOffset starts with 0 to the right and rotates counterclockwise \\ sysVectorPolarOffset starts with 0 to the right and rotates counterclockwise \\
 +[[http://transcendence.kronosaur.com/wiki/modding/xml/game_seconds|Ticks and real seconds]] \\
modding/function/legend.1405865723.txt.gz · Last modified: 2014/12/27 04:40 (external edit)