User Tools

Site Tools


modding:function:syscreateweaponfire

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Last revisionBoth sides next revision
modding:function:syscreateweaponfire [2014/12/27 04:40] – external edit 127.0.0.1modding:function:syscreateweaponfire [2017/02/14 02:29] 0xabcdef
Line 6: Line 6:
  
 ^ Syntax | (sysCreateWeaponFire weaponID objSource posVector dir speed objTarget [detonateNow] [weaponBonus]) -> obj | ^ Syntax | (sysCreateWeaponFire weaponID objSource posVector dir speed objTarget [detonateNow] [weaponBonus]) -> obj |
-^ Arguments | weaponID: the UNID of the called weapon effect |+^ Arguments | weaponID: the UNID of the called weapon effect. Can also be an itemStruct (for weapon scaling) |
 ^ | objSource: the spaceObject who is the controller of the weaponfire, can also be Nil | ^ | objSource: the spaceObject who is the controller of the weaponfire, can also be Nil |
 ^ | posVector: position of the weaponfire | ^ | posVector: position of the weaponfire |
modding/function/syscreateweaponfire.txt · Last modified: 2017/02/14 02:36 by 0xabcdef