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modding:xml:adventuredesc

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Overview

<AdventureDesc> defines the properties and behavior of an adventure. include10StartingShips

Constants

An adventure may alter many engine constants to change the behavior of the game. The <Constants> element on the adventure may have 0 or more of the following sub-elements:

<ArmorDamageAdj>

This sub-element specifies the intrinsic damage adjustment of armor at a given level to each damage type. You may have one of these sub-elements for each level you wish to modify. It must have the following parameters:

level= The level of the armor being modified.

damageAdj= The damage adjustment for each damage type. This may be specified as a comma-separated list of damage adjustments for each damage type (in order) or a list of damage type and damage adjustment pairs:

**damageAdj=“laser:100; kinetic:50;”

Any damage types not specified default to 100. However, if you omit an entire level, the level will be set to engine defaults.

<ShieldDamageAdj>

This sub-element specifies the intrinsic damage adjustment of shields at a given level to each damage type. It follows the same syntax as <ArmorDamageAdj>.

modding/xml/adventuredesc.1348435752.txt.gz · Last modified: 2014/12/27 04:40 (external edit)