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Overview
<AdventureDesc> defines the properties and behavior of an adventure. include10StartingShips
Constants
An adventure may alter many engine constants to change the behavior of the game. The <Constants> element on the adventure may have 0 or more of the following sub-elements:
<ArmorDamageAdj>
This sub-element specifies the intrinsic damage adjustment of armor at a given level to each damage type. You may have one of these sub-elements for each level you wish to modify. It must have the following parameters:
level= The level of the armor being modified.
damageAdj= The damage adjustment for each damage type. This may be specified as a comma-separated list of damage adjustments for each damage type (in order) or a list of damage type and damage adjustment pairs:
**damageAdj=“laser:100; kinetic:50;”
Any damage types not specified default to 100. However, if you omit an entire level, the level will be set to engine defaults.
<ShieldDamageAdj>
This sub-element specifies the intrinsic damage adjustment of shields at a given level to each damage type. It follows the same syntax as <ArmorDamageAdj>.