modding:xml:ai
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modding:xml:ai [2012/04/08 18:44] – created rpc | modding:xml:ai [2014/12/27 04:40] (current) – external edit 127.0.0.1 | ||
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+ | ====== AI topics ====== | ||
+ | ===== XML elements ===== | ||
+ | |||
+ | ==== combatstyle ==== | ||
+ | |||
+ | |||
+ | There are four AI combat styles: | ||
+ | * combatstyle=" | ||
+ | * combatstyle=" | ||
+ | * combatstyle=" | ||
+ | * and no combat style | ||
+ | |||
+ | All except noretreat seem to dictate engagement range and nothing else. Standoff enemies will fight at the maximum range of their weapons or close to it. Flyby enemies will make close approaches. | ||
+ | Noretreat also will make a ship not escape when its shields are down. | ||
+ | |||
+ | ==== firerateadj ==== | ||
+ | |||
+ | This dictates how rapidly the ship fires. | ||
+ | |||
+ | ==== fireaccuracy ==== | ||
+ | |||
+ | This element dictates how accurate the ship will try to be. I don't think it influences the behavior of omni or " | ||
+ | |||
+ | ==== perception ==== | ||
+ | |||
+ | I'm not sure exactly what this element does. | ||
+ | |||
+ | (CX1) Used in ratio with a target' | ||
+ | |||
+ | ===== Other ship attributes that influence AI performance ===== | ||
+ | |||
+ | ==== maxspeed ==== | ||
+ | |||
+ | The AI in Transcendence seems to be optimized for dodging. | ||
+ | |||
+ | ==== thrust/mass ==== | ||
+ | |||
+ | These are two separate attributes, but only the ratio matters for the effect on the AI. Very low acceleration may improve performance, | ||
+ | |||
+ | ==== maneuver ==== | ||
+ | |||
+ | Maneuver dictates how fast the ship can turn. Higher maneuver will reduce AI performance as it will be less able to turn from its tangential circling to pointing at the player ship. Low values are more maneuverable. | ||
+ | |||
+ | ===== Limits of the AI ===== | ||
+ | |||
+ | The AI is not effective at using straight firing weapons with speed above 20 at maneuver 1 or 2. Higher maneuver values require lower speeds to be effective. | ||
+ | |||
+ | ===== Related topics ===== |