modding:xml:damage_descriptor
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modding:xml:damage_descriptor [2017/01/31 02:52] – [Special Damage Modifiers] 0xabcdef | modding:xml:damage_descriptor [2017/01/31 03:01] – [Special Damage Modifiers] 0xabcdef | ||
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Note: In versions prior to 1.07 the calculation of extra damage was different. It used a formula of 1+((n*n)/2) to compute the effective level of the damage modifier. In 1.07 and above the damage modifier corresponds directly to a shield level. Any extension marked as 1.1 or above will use the new method; older extensions will use the backward-compatible calculation. | Note: In versions prior to 1.07 the calculation of extra damage was different. It used a formula of 1+((n*n)/2) to compute the effective level of the damage modifier. In 1.07 and above the damage modifier corresponds directly to a shield level. Any extension marked as 1.1 or above will use the new method; older extensions will use the backward-compatible calculation. | ||
- | **WMD** Normally, weapons do not do very much damage to stations, because a weapon' | + | **WMD[1-7]** Normally, weapons do not do very much damage to stations, because a weapon' |
- | * 1 = 4% | + | |
- | * 2 = 10% | + | |
- | * 3 = 20% | + | * 2 = 32% |
- | * 4 = 34% | + | * 3 = 40% |
- | * 5 = 52% | + | * 4 = 50% |
- | * 6 = 74% | + | * 5 = 63% |
+ | * 6 = 80% | ||
* 7 = 100% | * 7 = 100% | ||
modding/xml/damage_descriptor.txt · Last modified: 2018/07/18 06:42 by 0xabcdef