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modding:xml:damage_descriptor

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modding:xml:damage_descriptor [2017/01/31 02:52] – [Special Damage Modifiers] 0xabcdefmodding:xml:damage_descriptor [2017/01/31 03:01] – [Special Damage Modifiers] 0xabcdef
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 Note: In versions prior to 1.07 the calculation of extra damage was different. It used a formula of 1+((n*n)/2) to compute the effective level of the damage modifier. In 1.07 and above the damage modifier corresponds directly to a shield level. Any extension marked as 1.1 or above will use the new method; older extensions will use the backward-compatible calculation. Note: In versions prior to 1.07 the calculation of extra damage was different. It used a formula of 1+((n*n)/2) to compute the effective level of the damage modifier. In 1.07 and above the damage modifier corresponds directly to a shield level. Any extension marked as 1.1 or above will use the new method; older extensions will use the backward-compatible calculation.
  
-**WMD** Normally, weapons do not do very much damage to stations, because a weapon's area of effect is small compared to the size of a station. The WMD modifier specifies the percentage of the weapon's damage that will affect the station:+**WMD[1-7]** Normally, weapons do not do very much damage to stations, because a weapon's area of effect is small compared to the size of a station. The WMD modifier specifies the percentage of the weapon's damage that will affect the station:
  
-  * 1 = 4+  * Default = 10% 
-  * 2 = 10+  * 1 = 25
-  * 3 = 20+  * 2 = 32
-  * 4 = 34+  * 3 = 40
-  * 5 = 52+  * 4 = 50
-  * 6 = 74%+  * 5 = 63
 +  * 6 = 80%
   * 7 = 100%   * 7 = 100%
  
modding/xml/damage_descriptor.txt · Last modified: 2018/07/18 06:42 by 0xabcdef