modding:xml:damage_descriptor
Differences
This shows you the differences between two versions of the page.
| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| modding:xml:damage_descriptor [2017/01/31 03:01] – [Special Damage Modifiers] 0xabcdef | modding:xml:damage_descriptor [2018/07/18 06:42] (current) – shieldPenetrate 0xabcdef | ||
|---|---|---|---|
| Line 47: | Line 47: | ||
| * +3 levels = 450% damage | * +3 levels = 450% damage | ||
| * +4 levels = 500% damage | * +4 levels = 500% damage | ||
| - | * Damage = Damage * (4 + Modifier - Shield) / 2 | + | * Damage = Damage * (4 + Modifier - Armor) / 2 |
| **blinding: | **blinding: | ||
| Line 135: | Line 135: | ||
| Note: In versions prior to 1.07 the calculation of extra damage was different. It used a formula of 1+((n*n)/2) to compute the effective level of the damage modifier. In 1.07 and above the damage modifier corresponds directly to a shield level. Any extension marked as 1.1 or above will use the new method; older extensions will use the backward-compatible calculation. | Note: In versions prior to 1.07 the calculation of extra damage was different. It used a formula of 1+((n*n)/2) to compute the effective level of the damage modifier. In 1.07 and above the damage modifier corresponds directly to a shield level. Any extension marked as 1.1 or above will use the new method; older extensions will use the backward-compatible calculation. | ||
| + | |||
| + | **shieldPenetrate: | ||
| + | |||
| + | * 1 = 4% | ||
| + | * 2 = 10% | ||
| + | * 3 = 20% | ||
| + | * 4 = 34% | ||
| + | * 5 = 52% | ||
| + | * 6 = 74% | ||
| + | * 7 = 100% | ||
| + | * Chance = 2 * shieldPenetrate< | ||
| **WMD[1-7]** Normally, weapons do not do very much damage to stations, because a weapon' | **WMD[1-7]** Normally, weapons do not do very much damage to stations, because a weapon' | ||
modding/xml/damage_descriptor.1485831664.txt.gz · Last modified: by 0xabcdef
