modding:xml:damage_descriptor
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modding:xml:damage_descriptor [2017/01/31 02:52] – [Special Damage Modifiers] 0xabcdef | modding:xml:damage_descriptor [2018/07/18 06:42] (current) – shieldPenetrate 0xabcdef | ||
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* +3 levels = 450% damage | * +3 levels = 450% damage | ||
* +4 levels = 500% damage | * +4 levels = 500% damage | ||
- | * Damage = Damage * (4 + Modifier - Shield) / 2 | + | * Damage = Damage * (4 + Modifier - Armor) / 2 |
**blinding: | **blinding: | ||
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Note: In versions prior to 1.07 the calculation of extra damage was different. It used a formula of 1+((n*n)/2) to compute the effective level of the damage modifier. In 1.07 and above the damage modifier corresponds directly to a shield level. Any extension marked as 1.1 or above will use the new method; older extensions will use the backward-compatible calculation. | Note: In versions prior to 1.07 the calculation of extra damage was different. It used a formula of 1+((n*n)/2) to compute the effective level of the damage modifier. In 1.07 and above the damage modifier corresponds directly to a shield level. Any extension marked as 1.1 or above will use the new method; older extensions will use the backward-compatible calculation. | ||
- | **WMD** Normally, weapons do not do very much damage to stations, because a weapon' | + | **shieldPenetrate: |
* 1 = 4% | * 1 = 4% | ||
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* 5 = 52% | * 5 = 52% | ||
* 6 = 74% | * 6 = 74% | ||
+ | * 7 = 100% | ||
+ | * Chance = 2 * shieldPenetrate< | ||
+ | |||
+ | **WMD[1-7]** Normally, weapons do not do very much damage to stations, because a weapon' | ||
+ | |||
+ | * Default = 10% | ||
+ | * 1 = 25% | ||
+ | * 2 = 32% | ||
+ | * 3 = 40% | ||
+ | * 4 = 50% | ||
+ | * 5 = 63% | ||
+ | * 6 = 80% | ||
* 7 = 100% | * 7 = 100% | ||
modding/xml/damage_descriptor.1485831134.txt.gz · Last modified: 2017/01/31 02:52 by 0xabcdef