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modding:xml:shipclass [2017/02/13 04:17] 0xabcdefmodding:xml:shipclass [2017/07/25 00:53] (current) – Add attribute value types 0xabcdef
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 =====Summary===== =====Summary=====
   * <ShipClass>   * <ShipClass>
-    * manufacturer= +    * manufacturer= [string] 
-    * class= +    * class= [string] 
-    * type= +    * type= [string] 
-    * armorCriteria= +    * armorCriteria= [criteria_item] 
-    * deviceCriteria= +    * deviceCriteria= [criteria_item] 
-    * level= +    * level= [whole] 
-    * drivePowerUse= +    * drivePowerUse= [whole] 
-    * inertialessDrive= +    * inertialessDrive= [boolean] 
-    * reactorPower= +    * reactorPower= [whole] 
-    * fuelCapacity= +    * fuelCapacity= [whole] 
-    * cargoSpace= +    * cargoSpace= [whole] 
-    * maxCargoSpace= +    * maxCargoSpace= [whole] 
-    * maxArmor= +    * maxArmor= [whole] 
-    * maxStructuralHitPoints= +    * maxStructuralHitPoints= [whole] 
-    * maxDevices= +    * maxDevices= [whole] 
-    * maxWeapons= +    * maxWeapons= [whole] 
-    * maxNonWeapons= +    * maxNonWeapons= [whole] 
-    * maxReactorPower= +    * maxReactorPower= [whole] 
-    * cyberDefenseLevel= +    * cyberDefenseLevel= [whole] 
-    * size= +    * size= [whole] 
-    * debugOnly= +    * debugOnly= [boolean] 
-    * character= +    * character= [type_any] 
-    * characterClass= +    * characterClass= [type_any] 
-    * dockscreen= +    * dockscreen= [dockscreen_local_or_type] 
-    * defaultBackgroundID= +    * defaultBackgroundID= [type_ 
-    * defaultSovereign= +    * defaultSovereign= [type_sovereign] 
-    * score= +    * score= [whole] 
-    * explosionType= +    * explosionType= [type_weapon] 
-    * leavesWreck= +    * leavesWreck= [whole_100] 
-    * radioactiveWreck= +    * radioactiveWreck= [boolean]
-      * "[0-100]"+
  
     * <Names>     * <Names>
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 =====Fields===== =====Fields=====
 +  * armorCount=
 +  * armorHP
 +  * armorItems
 +  * balanceType=
 +    * "too weak"
 +    * "too strong"
 +    * "non-combatant"
 +    * "minion"
 +    * "standard"
 +    * "elite"
 +    * "boss"
 +  * cargoSpace
 +  * combatStrength
 +  * damage
 +  * defenseStrength
 +  * deviceSlots
 +  * deviceSlotsNonWeapons
 +  * deviceSlotsWeapons
 +  * deviceItems
 +  * dockServicesScreen
 +  * dodgeRate
 +  * driveImage
 +  * drivePowerUse
 +  * explosionType
 +  * fireAccuracy
 +  * fireRangeAdj
 +  * fireRateAdj
 +  * genericName
 +  * hp
 +  * hullMass
 +  * installDeviceMaxLevel
 +  * launcher
 +  * launcherUNID
 +  * level
 +  * maneuver
 +  * manufacturer
 +  * mass
 +  * maxArmorMass
 +  * maxCargoSpace
 +  * maxRotation
 +  * maxSpeed
 +  * maxStructuralHP
 +  * namme
 +  * playerDesc
 +  * primaryArmor
 +  * primaryArmorUNID
 +  * primaryWeapon
 +  * primaryWeaponRange
 +  * primaryWeaponRangeAdj
 +  * primaryWeaponUNID
 +  * regen
 +  * score
 +  * size
 +  * shield
 +  * shieldsUNID
 +  * shipConfigScreen
 +  * shipStatusScreen
 +  * startingSystem
 +  * thrust
 +  * thrustToWeight
 +  * thrusterPower
 +  * treasureValue
 +  * wreckChance
 +//Inherits [[SpaceObject]] fields//
 =====Properties===== =====Properties=====
 +  * defaultSovereign
 +  * drivePowerUse
 +  * hasTradeDesc
 +  * maxArmorMass
 +  * maxSpeed
 +  * maxSpeedAtMaxArmor
 +  * maxSpeedAtMinArmor
 +  * power
 +  * stdArmorMass
 +  * thrust
 +  * thrustToWeight
 +  * wreckStructuralHP
 +//Inherits [[SpaceObject]] properties//
 =====Overview===== =====Overview=====
 <ShipClass> defines the properties and behavior of a type of [[ship]], including player ships. <ShipClass> defines the properties and behavior of a type of [[ship]], including player ships.
modding/xml/shipclass.1486959438.txt.gz · Last modified: 2017/02/13 04:17 by 0xabcdef