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modding:xml:shipclass

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modding:xml:shipclass [2017/04/13 07:22]
0xabcdef Added new properties from armor balance update
modding:xml:shipclass [2017/07/25 00:53] (current)
0xabcdef Add attribute value types
Line 3: Line 3:
 =====Summary===== =====Summary=====
   * <ShipClass>   * <ShipClass>
-    * manufacturer= +    * manufacturer= [string] 
-    * class= +    * class= [string] 
-    * type= +    * type= [string] 
-    * armorCriteria= +    * armorCriteria= [criteria_item] 
-    * deviceCriteria= +    * deviceCriteria= [criteria_item] 
-    * level= +    * level= [whole] 
-    * drivePowerUse= +    * drivePowerUse= [whole] 
-    * inertialessDrive= +    * inertialessDrive= [boolean] 
-    * reactorPower= +    * reactorPower= [whole] 
-    * fuelCapacity= +    * fuelCapacity= [whole] 
-    * cargoSpace= +    * cargoSpace= [whole] 
-    * maxCargoSpace= +    * maxCargoSpace= [whole] 
-    * maxArmor= +    * maxArmor= [whole] 
-    * maxStructuralHitPoints= +    * maxStructuralHitPoints= [whole] 
-    * maxDevices= +    * maxDevices= [whole] 
-    * maxWeapons= +    * maxWeapons= [whole] 
-    * maxNonWeapons= +    * maxNonWeapons= [whole] 
-    * maxReactorPower= +    * maxReactorPower= [whole] 
-    * cyberDefenseLevel= +    * cyberDefenseLevel= [whole] 
-    * size= +    * size= [whole] 
-    * debugOnly= +    * debugOnly= [boolean] 
-    * character= +    * character= [type_any] 
-    * characterClass= +    * characterClass= [type_any] 
-    * dockscreen= +    * dockscreen= [dockscreen_local_or_type] 
-    * defaultBackgroundID= +    * defaultBackgroundID= [type_ 
-    * defaultSovereign= +    * defaultSovereign= [type_sovereign] 
-    * score= +    * score= [whole] 
-    * explosionType= +    * explosionType= [type_weapon] 
-    * leavesWreck= +    * leavesWreck= [whole_100] 
-    * radioactiveWreck= +    * radioactiveWreck= [boolean]
-      * "[0-100]"+
  
     * <Names>     * <Names>
modding/xml/shipclass.txt · Last modified: 2017/07/25 00:53 by 0xabcdef