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modding:xml:stationtype

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stationtype.

Overview

<StationType> defines the properties and behavior of a type of station. In addition to stations and wrecks, a StationType is also used to define the properties of stars, planets, and asteroids.

Basic Attributes

UNID= The UNID of the station type.

sovereign= The UNID of the sovereign that this station belongs to.

attributes= The attributes for the station. Consult the Station attributes page.

scale= The scale property is used to define the size-scale of the object. The following values are defined:

  • star : A stellar object, generally one that emits light.
  • world : An asteroids or world. This scale covers all natural objects smaller than a star.
  • structure : A stationary artificial structure, such as a station.
  • ship : A moving artificial structure, generally smaller than a station.
  • flotsam : A piece of debris or wreckage, generally smaller than a ship.

canAttack=“true” This specifies that a station without weapons can attack and should be considered a threat for purposes of targeting. Stations with weapons are automatically considered capable of attacking.

Naming

name= The name of the station.

The convention is to capitalize only proper nouns. For example, in “Ares station,” “Ares” is capitalized but “station” is not. If the station name is the name of a unique station, then it is a proper name and should be capitalized (e.g., “Grand Central Station”).

Use definiteArticle=“true” to prefix a name with “the” (e.g., “the Heretic Stargate” instead of “a Heretic Stargate”).

Use noArticle=“true” to omit any prefix (e.g., “Grand Central Station” instead of “a Grand Central Station”).

Use a <Names> element to pick a random name for the station.

Placement

The random appearence of a station in a system, and its location within the system, are determined by the following attributes. Consult the Station placement page for more information.

levelFrequency= This property is required for a station to be randomly spawned in a system. It defines the frequency of appearence for a given level. If this attribute is omitted, then the station does not appear randomly and must be explicitly placed within a system.

locationCriteria= This property defines the kinds of locations within a system that this station is likely to be found in. This property is ignored if the station does not appear randomly.

enemyExclusionRadius= If present, this property specifies that the station should not be placed within this number of light-seconds of an enemy.

Stars

Star-scale objects have additional properties:

maxLightRadius= [Version 1.2+] This is the maximum distance from the star at which light is usable for purposes of solar power generation. The amount of power generated from light is inversely proportional to distance (not the square of distance).

spaceColor= This is an RGB value specifying the color of space in the vicinity of the star.

Armor and HP

armorID= The UNID of the armor type to use when computing damage. Currently stations don't use real armor the way ships do. Instead, this is only used to compute damage adjustments.

maxHitPoints= The max number of hit points for the station. If the station is damaged at creation time, you may set the hitPoints= property to some value less than maxHitPoints.

multiHull= When set to “true” this property specifies that only WMD damage affects the station.

repairRate= This is the number of hit points that the station repairs every 30 ticks (1 second of real time). In general a repair rate equal to 1% of max hit points is average for major stations.

modding/xml/stationtype.1357836875.txt.gz · Last modified: 2014/12/27 04:40 (external edit)