modding:xml:systemtype
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modding:xml:systemtype [2017/01/21 06:41] – 0xabcdef | modding:xml:systemtype [2017/01/21 06:47] – More spaceScale and timeScale 0xabcdef | ||
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**noRandomEncounters=** If set to " | **noRandomEncounters=** If set to " | ||
- | **spaceScale=** This sets the number of kilometers per pixel, or 1/24th the length of a light-second. By default, this is 12500. | + | **spaceScale=** This sets the number of kilometers per pixel, or 1/24th the length of a light-second. By default, this is 12500. |
- | **timeScale=** This sets the number of game seconds that pass each real-time second. By default, this is 60. | + | |
+ | **timeScale=** This sets the number of game seconds that pass each real-time second. By default, this is 60. Setting this to other values will speed up or slow down the in-game speed. However, certain stats such as weapon fire rates, projectile lifetimes, and ship rotations do not seem to be affected | ||
=====Creating a Star System===== | =====Creating a Star System===== | ||
To create a star system from a SystemType definition, the engine looks for the < | To create a star system from a SystemType definition, the engine looks for the < |
modding/xml/systemtype.txt · Last modified: 2017/08/30 23:19 by 0xabcdef