modding:xml:systemtype
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modding:xml:systemtype [2017/01/21 06:41] – 0xabcdef | modding:xml:systemtype [2017/08/30 23:16] – Add summary 0xabcdef | ||
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+ | =====Summary===== | ||
+ | |||
+ | * SystemType | ||
+ | * backgroundID= | ||
+ | * noExtraEncounters= | ||
+ | * noRandomEncounters= | ||
+ | * spaceEnvironmentTileSize= | ||
+ | * spaceScale= | ||
+ | * timeScale= | ||
+ | * 1 SystemType | ||
+ | * 0|1+ AntiTrojan | ||
+ | * debugOnly= [boolean] | ||
+ | * probability= [whole] | ||
+ | * offset= [dice_range] | ||
+ | * 0|1+ ArcDistribution | ||
+ | * debugOnly= [boolean] | ||
+ | * probability= [whole] | ||
+ | * count= [dice_range] | ||
+ | * radialWidth= [whole] | ||
+ | * radialEdgeWidth= [whole] | ||
+ | * scale= [scale_distance] | ||
+ | * 0|1+ AddAttribute | ||
+ | * debugOnly= [boolean] | ||
+ | * probability= [whole] | ||
+ | * attributes= [string] | ||
+ | * 0|1+ AddTerritory | ||
+ | * debugOnly= [boolean] | ||
+ | * probability= [whole] | ||
+ | * id= [string] | ||
+ | * minRadius= [whole] | ||
+ | * maxRadius= [whole] | ||
+ | * criteria= [string] | ||
+ | * attributes= [string] | ||
+ | * 0|1+ Code | ||
+ | * debugOnly= [boolean] | ||
+ | * probability= [whole] | ||
+ | * 0|1+ FillLocations | ||
+ | * debugOnly= [boolean] | ||
+ | * probability= [whole] | ||
+ | * percentFull= [whole] | ||
+ | * count= [whole] | ||
+ | * percentEnemies= [whole] | ||
+ | * stationCriteria= [string] | ||
+ | * 0|1+ Group | ||
+ | * debugOnly= [boolean] | ||
+ | * probability= [whole] | ||
+ | * 0|1+ Label | ||
+ | * debugOnly= [boolean] | ||
+ | * probability= [whole] | ||
+ | * attributes= [string] | ||
+ | * 0|1+ LevelTable | ||
+ | * debugOnly= [boolean] | ||
+ | * probability= [whole] | ||
+ | * All subelements have **levelFrequency** | ||
+ | * 0|1+ LocationCriteriaTable | ||
+ | * debugOnly= [boolean] | ||
+ | * probability= [whole] | ||
+ | * All subelements have **criteria** | ||
+ | * 0|1+ Lookup | ||
+ | * table= [string] | ||
+ | * 0|1+ Marker | ||
+ | * debugOnly= [boolean] | ||
+ | * probability= [whole] | ||
+ | * objName= [string] | ||
+ | * showOrbit= [boolean] | ||
+ | * 0|1+ Null | ||
+ | * 0|1+ Offset | ||
+ | * debugOnly= [boolean] | ||
+ | * probability= [whole] | ||
+ | * count= [dice_range] | ||
+ | * scale= [scale_distance] | ||
+ | * radius= [dice_range] | ||
+ | * angle= [dice_range] | ||
+ | * x= [dice_range] | ||
+ | * y= [dice_range] | ||
+ | * 0|1+ Orbitals | ||
+ | * debugOnly= [boolean] | ||
+ | * probability= [whole] | ||
+ | * count= [dice_range] | ||
+ | * distance= [dice_range] | ||
+ | * bodeDistanceStart= [dice_range] | ||
+ | * bodeDistanceEnd= [dice_range] | ||
+ | * angle= [dice_range] | ||
+ | * eccentricity= [dice_range] | ||
+ | * rotation= [dice_range] | ||
+ | * noOverlay= [boolean] | ||
+ | * exclusionRadius= [whole] | ||
+ | * scale= [scale_distance] | ||
+ | * 0|1+ Particles | ||
+ | * debugOnly= [boolean] | ||
+ | * probability= [whole] | ||
+ | * name= [string] | ||
+ | * noWake= [boolean] | ||
+ | * radius= [whole] | ||
+ | * minRadius= [whole] | ||
+ | * dampening= [whole] | ||
+ | * damage= [string] | ||
+ | * count= [dice_range] | ||
+ | * 0|1 ImageDesc | ||
+ | * 0|1+ PlaceRandomStation | ||
+ | * debugOnly= [boolean] | ||
+ | * probability= [whole] | ||
+ | * count= [dice_range] | ||
+ | * stationCriteria= [string] | ||
+ | * separateEnemies= [boolean] | ||
+ | * 0|1+ Primary | ||
+ | * debugOnly= [boolean] | ||
+ | * probability= [whole] | ||
+ | * 0|1+ RandomLocation | ||
+ | * debugOnly= [boolean] | ||
+ | * probability= [whole] | ||
+ | * locationCriteria= [string] | ||
+ | * minDist= [whole] | ||
+ | * maxDist= [whole] | ||
+ | * percentFull= [whole] | ||
+ | * count= [dice_range] | ||
+ | * 0|1+ RandomStation | ||
+ | * debugOnly= [boolean] | ||
+ | * probability= [whole] | ||
+ | * stationCriteria= [string] | ||
+ | * locationAttribs= [string] | ||
+ | * includeAll= [boolean] | ||
+ | * noSatellites= [boolean] | ||
+ | * showOrbit= [boolean] | ||
+ | * imageVariant= [whole] | ||
+ | * paintLayer= [paint_layer] | ||
+ | * objName= [string] | ||
+ | * noMapLabel= [boolean] | ||
+ | * noConstruction= [boolean] | ||
+ | * noReinforcements= [boolean] | ||
+ | * 0|1 Data | ||
+ | * 0|1 Satellites | ||
+ | * 0|1 Ships | ||
+ | * 0|1 OnCreate | ||
+ | * 0|1+ Ship | ||
+ | * debugOnly= [boolean] | ||
+ | * probability= [whole] | ||
+ | * count= [dice_range] | ||
+ | * 0|1+ SpaceEnvironment | ||
+ | * debugOnly= [boolean] | ||
+ | * probability= [whole] | ||
+ | * type= [type_space_environment] | ||
+ | * shape= [shape_space_environment] | ||
+ | * patches= [whole] | ||
+ | * patchFrequency= [whole] | ||
+ | * encountersCount= [dice_range] | ||
+ | * 1 Element from SystemGroup | ||
+ | * 0|1+ Stargate | ||
+ | * debugOnly= [boolean] | ||
+ | * probability= [whole] | ||
+ | * objName= [string] | ||
+ | * 0|1+ Table | ||
+ | * debugOnly= [boolean] | ||
+ | * probability= [whole] | ||
+ | * All subelements have **chance** | ||
+ | * 0|1+ Variant | ||
+ | * debugOnly= [boolean] | ||
+ | * probability= [whole] | ||
+ | * variant= [string] | ||
+ | * 0|1+ Variants | ||
+ | * debugOnly= [boolean] | ||
+ | * probability= [whole] | ||
+ | * 0|1+ VariantTable | ||
+ | * debugOnly= [boolean] | ||
+ | * probability= [whole] | ||
=====Overview===== | =====Overview===== | ||
< | < | ||
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**noRandomEncounters=** If set to " | **noRandomEncounters=** If set to " | ||
- | **spaceScale=** This sets the number of kilometers per pixel, or 1/24th the length of a light-second. By default, this is 12500. | + | **spaceScale=** This sets the number of kilometers per pixel, or 1/24th the length of a light-second. By default, this is 12500. |
- | **timeScale=** This sets the number of game seconds that pass each real-time second. By default, this is 60. | + | |
+ | **timeScale=** This sets the number of game seconds that pass each real-time second. By default, this is 60. Setting this to other values will speed up or slow down the in-game speed. However, certain stats such as weapon fire rates, projectile lifetimes, and ship rotations do not seem to be affected | ||
=====Creating a Star System===== | =====Creating a Star System===== | ||
To create a star system from a SystemType definition, the engine looks for the < | To create a star system from a SystemType definition, the engine looks for the < |
modding/xml/systemtype.txt · Last modified: 2017/08/30 23:19 by 0xabcdef