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modding:xml:systemtype

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modding:xml:systemtype [2017/01/21 06:41] 0xabcdefmodding:xml:systemtype [2017/01/21 06:47] – More spaceScale and timeScale 0xabcdef
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 **noRandomEncounters=** If set to "true", this indicates that there should be no random patrols in the system. **noRandomEncounters=** If set to "true", this indicates that there should be no random patrols in the system.
  
-**spaceScale=** This sets the number of kilometers per pixel, or 1/24th the length of a light-second. By default, this is 12500.+**spaceScale=** This sets the number of kilometers per pixel, or 1/24th the length of a light-second. By default, this is 12500. Setting this to other values will affect the way distances are shown in the game.
  
-**timeScale=** This sets the number of game seconds that pass each real-time second. By default, this is 60.+**timeScale=** This sets the number of game seconds that pass each real-time second. By default, this is 60. Setting this to other values will speed up or slow down the in-game speed. However, certain stats such as weapon fire rates, projectile lifetimes, and ship rotations do not seem to be affected
 =====Creating a Star System===== =====Creating a Star System=====
 To create a star system from a SystemType definition, the engine looks for the <SystemGroup> element in the SystemType. To create a star system from a SystemType definition, the engine looks for the <SystemGroup> element in the SystemType.
modding/xml/systemtype.txt · Last modified: 2017/08/30 23:19 by 0xabcdef