modding:xml:weapon_devices
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modding:xml:weapon_devices [2017/02/03 03:55] – [Properties] 0xabcdef | modding:xml:weapon_devices [2017/02/04 02:05] – 0xabcdef | ||
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* **autoAcquireTarget=** If **true** then the projectile will automatically acquire an enemy target within 30 ls when fired.((CSystem.cpp, | * **autoAcquireTarget=** If **true** then the projectile will automatically acquire an enemy target within 30 ls when fired.((CSystem.cpp, | ||
* **multiTarget=** If **true**, then each projectile can have its own target. Not all projectiles may aim for the selected target, but at least one projectile will as long as it is in range. If the number of projectiles is greater than the number of targets, then one target can have multiple projectiles. | * **multiTarget=** If **true**, then each projectile can have its own target. Not all projectiles may aim for the selected target, but at least one projectile will as long as it is in range. If the number of projectiles is greater than the number of targets, then one target can have multiple projectiles. | ||
+ | * **targetRequired=** If " | ||
+ | * **fragmentTarget=** If " | ||
+ | * **fragmentCount=** DEPRECATED: Use **count** attribute on fragments instead. | ||
* **passthrough=** If specified, this is the chance that the projectile will continue in its path even after it hits and damages an object. NOTE: For area weapons the default is 80; for all others the default is 0. | * **passthrough=** If specified, this is the chance that the projectile will continue in its path even after it hits and damages an object. NOTE: For area weapons the default is 80; for all others the default is 0. | ||
* **sound=** The sound effect UNID to be played when the projectile is fired. | * **sound=** The sound effect UNID to be played when the projectile is fired. | ||
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* **failsafe=** Minimum ticks until the projectile can detonate ((TSEWeaponFireDesc.h, | * **failsafe=** Minimum ticks until the projectile can detonate ((TSEWeaponFireDesc.h, | ||
* **fragmentInterval=** The number of ticks between each detonation. Sets fragmentation to be periodic and disables proximity detonation. | * **fragmentInterval=** The number of ticks between each detonation. Sets fragmentation to be periodic and disables proximity detonation. | ||
- | * **fragmentTarget=** If " | ||
- | * **targetRequired=** If " | ||
=====Standard Stats===== | =====Standard Stats===== | ||
^ Level | | ^ Level | |
modding/xml/weapon_devices.txt · Last modified: 2017/02/05 18:07 by 0xabcdef