mods:cheat_codes
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mods:cheat_codes [2012/03/18 05:55] – created rpc | mods:cheat_codes [2014/12/27 04:40] (current) – external edit 127.0.0.1 | ||
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+ | ===== Mod: Cheat Codes ===== | ||
+ | Author: [[http:// | ||
+ | Awards: [[http:// | ||
+ | Link: [[http:// | ||
+ | Community Description: | ||
+ | A nice handy mod in similar vein to [[http:// | ||
+ | === Notes: === | ||
+ | How to use: \\ | ||
+ | Simply get the game into the [[modding/ | ||
+ | \\ | ||
+ | | ||
+ | \\ | ||
+ | ^ Function | ||
+ | |fltstats | ||
+ | |fltrank num | Sets Fleet rank 1 2 3 4 5 6 | | ||
+ | |fltxp num| Sets Fleet xp a number num can be 0 - 10000 | | ||
+ | |fltmssu num|Sets Total number of successful missions num is number of successful fleet missions | | ||
+ | |fltmsfl num|Sets Total number of failed missions num is number of failed fleet missions | | ||
+ | |fltmsst num|Fleet Mission Status num can be 1 2 3 or blank, csc must be targeted for this to work | | ||
+ | |bmxp|black market xp| | ||
+ | |bmlvl|black market level| | ||
+ | |hrests|does all the hertic missions for you| | ||
+ | |antsts|(antsts 1) will make the antarctica friendly (antsts 2) will make it neutral (antsts 3) enemy, antarctica MUST be targeted for it to work| | ||
+ | |easykills|1 hit kills on everything| | ||
+ | |ua|Unlimited ammo for missile launchers| | ||
+ | |moreammo|more ammo for missile launchers and ammo weapons ( eg smart cannon)| | ||
+ | |trgrom|installs a Targeting rom the GalacticMap and SRSEnhancer| | ||
+ | |shld|shield you from all attacks| | ||
+ | |cleanslate|was that a commonwealth station you just blew up?? opps, I guess you will be needing this (works with commonwealth, | ||
+ | |mny|get free moneys :D. usage (mny amount [currency]) use 'rin , ' | ||
+ | |flcrime|displays fleet cirme, use (flcrime number text) to set it, (flcrime 0 nil ) to remove any crimes | | ||
+ | |bmcrime|displays black market crime, use (bmcrime text cost) to set it, (bmcrime | ||
+ | |chcrime|displays corp cirme, use (chcrime number text) to set it, (chcrime 0 nil ) to remove any crimes| | ||
+ | |cwcrime|displays commonwealth crimes, use (cwcrime num text record) to set it, (cwcrime 0 nil 0) to remove any crimes| | ||
+ | |mlthelp2|rank and mission status info| | ||
+ | |mltstats|Prints militia stats| | ||
+ | |mltrank num|Sets militia rank num can be -1 1 2 3 | | ||
+ | |mltmssu num|Sets Total number of successful missions num is number of successful militia missions| | ||
+ | |mltmsfl num|Sets Total number of failed missions num is number of failed militia missions| | ||
+ | |mltmsst num|militia Mission Status num can be 1 2 3 or blank, fortress must be targeted for this to work| | ||
+ | |fuel|unlimited fuel| | ||
+ | |wman|make the targeted ship your wingman| | ||
+ | |HALP| what you need, when you need it, (halp [number] [number2] ) toggle on/off 99 max, ships: 1 deimos 2 aquilla 3 ranx dred 4 phobos 5 worldship 6 sentinel nil britannia| | ||
+ | |domxp|(domxp [num]) adds [num] your domina xp, if used without a number, it displays domina level and xp data| | ||
+ | |domlvl|(domlvl [num]) sets your domina level, only usage is when wanting to lower ones level, as domxp automatically raises levels when xp is modified| | ||
+ | |dompower|toggle on/off gives you almost unlimited domina powers| | ||
+ | |domatt|(domatt [Number]) | ||
+ | |timestop|(timestop) toggles on/ | ||
+ | |gate2|(gate2 [" | ||
+ | ^ New to V.80 ^ ^ | ||
+ | |Install|lists items in hold that are installable, | ||
+ | |remove|lists items installed that are removeable, use (remove ##) to remove them| | ||
+ | |armor|lists armor in hold that are installable, | ||
+ | |perma| gives you perma life, your shield and armor will take damage, but you wont ever die, your results may differ| | ||
+ | |F| (F number [code] ) getting tired of typing long command, well now you can save them, eg (f 1 (shld)) to save it, and (f 1) to toggle shld, will work across ALL saves| | ||
+ | ^ New to V.85 ^ ^ | ||
+ | |Fint| (Fint (code) ) on game start run command, eg (fint (shld)) to save it, And when ever you start a new game you will start with shields loaded| | ||
+ | |FSint| (FSint (code) ) on gate in run command, eg (fsint (findwaldo)) to save it, And when ever you gate to a system, it will be mapped| | ||
+ | |playerdrones| (playerdrones ) create a drone from the popular mod by pm (playerdrones | ||
+ | |restore|restores you armor, heals your shield and refules your ship, fixes Paralysis and display, | ||
+ | |mapunv|maps the universe| | ||
+ | |||
+ | **Fishinspace** codes, (a huge thank you to him) | ||
+ | ^**miscmds2**^ | ||
+ | |more|(more "[Name of Item]" | ||
+ | |warp| (warp [Optional: Number]), Type (warp) to retrieve a list of possible destinations. Each destination has a number. To list enemy stations, use (warp 'E)| | ||
+ | |findwaldo|(findwaldo), | ||
+ | |fort| (fort "[Name of station]" | ||
+ | ^**fishyfleet**^ | ||
+ | |ace|(ace [Ship Choice] [Optional: Number]) To learn how to use, simply type " | ||
+ | |aid|(aid [Optional: Fleet Choice] [Optional: New Escort-Fleet Name] [Optional: Perimeter Size]) Assigns an (ace) fleet to escort a targeted ship. Check (ace) or (aid) for more info| | ||
+ | |hire|(hire [Optional: Number]), Assigns a selected ship as a wingman. If [Number] is specified, (hire) will instead clone that many of the targeted ship and assign the clones as wingmen..| | ||
+ | |mule|(mule [Number] [Optional: Mule Type]) Creates however many regular mules are specified in [Number]. There is only one optional [Mule Type] 1 = A super tough mule| | ||
+ | |stash|(stash [Number]), [Number] is the index of the mule to retrieve| | ||