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anacreon:game [2018/05/16 21:42] wtvd0anacreon:game [2018/05/24 19:26] (current) wtvd0
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 This page explains core game concepts. This page explains core game concepts.
 ===== Game ===== ===== Game =====
-Anacreon [[anacreon:game:games|games]] are persistent and server-based. Each game is a unique universe with distinct [[anacreon:game:planets|planets]] and player [[anacreon:game:empires]]. Every game has a [[anacreon:scenarios|Scenario]] and an [[anacreon:eras|era]]. The most active game is currently [[anacreon:game:games:FallenWorldsEra3|Fallen Worlds Era 3]].+Anacreon [[anacreon:game:games|games]] are persistent and server-based. Each game is a unique universe with distinct [[anacreon:game:planets|planets]] and player [[anacreon:game:empires]]. Every game has a [[anacreon:game:scenarios|scenario]] and an [[anacreon:eras|era]]. The most active game is currently [[anacreon:game:games:FallenWorldsEra3|Fallen Worlds Era 3]].
 ===== Scenario ===== ===== Scenario =====
-[[anacreon:scenario:scenarios|Scenarios]] determine what is present in a game at game start. The only scenario that currently exists is [[anacreon:scenario:scenarios:FallenWorlds|Fallen Worlds]].+[[anacreon:Scenarios]] determine what is present in a game at game start. The only scenario that currently exists is [[anacreon:scenarios:FallenWorlds|Fallen Worlds]].
 ===== Era ===== ===== Era =====
-Anacreon development takes place in Eras (previously these were called Alphas and Betas). Every game runs a version of Anacreon from a specific Era. The most recent era is [[anacreon:eras:Era3|Era 3]].+Anacreon development takes place in [[anacreon:eras]] (previously these were called Alphas and Betas). Every game runs a version of Anacreon from a specific Era. The most recent era is [[anacreon:eras:Era3|Era 3]]. 
 +===== Game Client ===== 
 +The [[anacreon:client|Anacreon game client]] is how the player interacts with the game server. It runs in a browser window and includes a [[anacreon:client:map|galactic map]] and a [[anacreon:client:visualizer|combat visualizer]]. 
 ===== Empire ===== ===== Empire =====
-An [[anacreon:game:empires|empire]] is a unique entity that controls [[anacreon:game:planets]] within a game. Empires can be controlled by players or be "NPEs", like the [[anacreon:game:empire#mesophon_traders_union|Mesophon Traders Union]]. An individual player can only control one empire per game. Player empires can send [[anacreon:messages]] to one another.+An [[anacreon:game:empires|empire]] is any entity that controls [[anacreon:game:planets]] within a game. Empires can be controlled by players or be "NPEs", like the [[anacreon:game:empires#mesophon_traders_union|Mesophon Traders Union]]. An individual player can only control one empire per game. Player empires can send [[anacreon:messages]] to one another.
 ===== Doctrine ===== ===== Doctrine =====
 Imperial [[anacreon:game:doctrine]] determines the [[anacreon:game:structures]] present on an empire's imperial and sector capitals, as well as some special abilities like forming [[anacreon:game:trade|trade routes]] with Mesophon worlds. Imperial [[anacreon:game:doctrine]] determines the [[anacreon:game:structures]] present on an empire's imperial and sector capitals, as well as some special abilities like forming [[anacreon:game:trade|trade routes]] with Mesophon worlds.
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 A planet's human population generates labor (measured in [[anacreon:lexicon#WU|Work Units]]). Labor generated on a planet is assigned to structures on that planet. The total number of Work Units available on a planet decreases if labor is divided between multiple structures. Planets are most productive when most or all of their labor is assigned to a single structure. The labor output of a planet is a function of [[anacreon:game:planets#planetary_population|population]], [[anacreon:game:tech_level|tech level]], and efficiency. A planet's human population generates labor (measured in [[anacreon:lexicon#WU|Work Units]]). Labor generated on a planet is assigned to structures on that planet. The total number of Work Units available on a planet decreases if labor is divided between multiple structures. Planets are most productive when most or all of their labor is assigned to a single structure. The labor output of a planet is a function of [[anacreon:game:planets#planetary_population|population]], [[anacreon:game:tech_level|tech level]], and efficiency.
 ===== Tech Level ===== ===== Tech Level =====
-All [[anacreon:game:planets]], [[anacreon:game:units]] and [[anacreon:game:resources]] have a [[anacreon:game:TL|Tech Level]]. Tech level determines what a planet can be [[anacreon:game:designation|designated]] as and what resources and units it can produce. Planetary TL also affects [[anacreon:game#labor]] output, [[anacreon:game:resources#consumer_goods|consumer goods]] consumption, and whether certain [[anacreon:game:structures]] can be built. Player empires can change planets' tech level.+All [[anacreon:game:planets]], [[anacreon:game:units]] and [[anacreon:game:resources]] have a [[anacreon:game:tech_level|tech level]]. Tech level determines what a planet can be [[anacreon:game:designation|designated]] as and what resources and units it can produce. Planetary TL also affects [[anacreon:game#labor]] output, [[anacreon:game:resources#consumer_goods|consumer goods]] consumption, and whether certain [[anacreon:game:structures]] can be built. Player empires can change planets' tech level.
 ===== Units ===== ===== Units =====
 [[anacreon:game:Units]] are [[[[anacreon:game:Units#ships]], [[anacreon:game:units#ground_units|ground units]], and [[anacreon:game:units#planetary_defenses|planetary defenses]]. Units are produced by structures and subject to [[anacreon:game:attrition|attrition]]. Units are used for exploration, [[anacreon:game:transport|moving]] resources and ground units, and most importantly for [[anacreon:game:combat]]. Some units have special abilities, like [[anacreon:lexicon#point_defense|point defense]]. [[anacreon:game:Units]] are [[[[anacreon:game:Units#ships]], [[anacreon:game:units#ground_units|ground units]], and [[anacreon:game:units#planetary_defenses|planetary defenses]]. Units are produced by structures and subject to [[anacreon:game:attrition|attrition]]. Units are used for exploration, [[anacreon:game:transport|moving]] resources and ground units, and most importantly for [[anacreon:game:combat]]. Some units have special abilities, like [[anacreon:lexicon#point_defense|point defense]].
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 A [[anacreon:game:trade|trade route]] allows a planet to export the resources produced by its primary structure to another world. Trade routes allow empires to be much more productive than their individual worlds would be, since planets generate more [[anacreon:game#labor]] when they are not required to divide their labor between multiple structures, and because some planets have better mineral deposits than others. A [[anacreon:game:trade|trade route]] allows a planet to export the resources produced by its primary structure to another world. Trade routes allow empires to be much more productive than their individual worlds would be, since planets generate more [[anacreon:game#labor]] when they are not required to divide their labor between multiple structures, and because some planets have better mineral deposits than others.
 ===== Fleets ===== ===== Fleets =====
-[[anacreon:game:movement|Fleets]] are groups of [[anacreon:game:units#ships]] that are able to move between planets. Fleets move at the speed of their slowest ship. Your fleets are shown in yellow and other empires' fleets are shown in red.+[[anacreon:game:movement|Fleets]] are groups of [[anacreon:game:units#ships]] that are able to move between planets. Fleets move at the speed of their slowest ship. The player'fleets are shown in yellowother empires' fleets are shown in red.
 ===== Combat ===== ===== Combat =====
 [[anacreon:game:combat|Combat]] can take place in planetary orbit and on a planet's surface. The goal of combat is to destroy units and to invade planets to conquer them. Combat can occur between empires or between an empire and the defense forces of an independent world. [[anacreon:game:combat|Combat]] can take place in planetary orbit and on a planet's surface. The goal of combat is to destroy units and to invade planets to conquer them. Combat can occur between empires or between an empire and the defense forces of an independent world.
anacreon/game.1526506969.txt.gz · Last modified: 2018/05/16 21:42 by wtvd0