game:ministry_notes
George will often post highly detailed and very specific notes and specifications on the Ministry of Records, Kronosaur's bug tracker. Here's a compilation of some of his records.
List of Item Display Attributes
(from http://ministry.kronosaur.com/record.hexm?id=29454)
This record describes all currently defined display attributes for items. These are the attributes displayed in the stats block for an item in game.
- +n% (armor shields weapon) : The item is enhanced by n percent. For armor and shields, maximum hit points are increased by this percentage. For weapons, damage is increased.
- -n% (armor shields weapon) : The item is weakened by n percent. For armor and shields, maximum hit points are decreased by this percentage. For weapon, damage is reduced.
- armor penetrate (weapon) : The weapon does extra damage to armor (but normal damage to shields).
- blind immune (armor) : The armor is immune to SRS blinding damage. Note: Armor of level 6 and above is always immune to blinding and does not show this attribute.
- blinding (weapon) : The weapon blinds the target's short-range scanner (SRS).
- cloud (weapon) : The weapon creates a cloud of energy or sub-munitions which cause damage over an extended area.
- decay (armor) : The armor loses hit points over time.
- -decay (armor) : An enhancement is causing the armor to lose hit points over time.
- device damage (weapon) : The weapon has a chance of permanently damaging a device on the target.
- device ionize (weapon) : The weapon has a chance of temporarily ionizing a device on the target.
- device protect (armor) : The armor is immune to device damage and device ionization attacks. Note: Armor of level 11 and above is always immune to device attacks and does not show this attribute.
- disintegration immune (armor) : The armor is immune to disintegration attacks.
- distributing (armor) : Hit points are distributed to other segments of the same type. For example, if a segment takes 12 points of damage, it will regenerate some points while other segments will lose points until all segments have equal hit points (but the total damage is preserved).
- EMP (weapon) : The weapon hits the target with an electromagnetic pulse and disables it for a set period of time.
- EMP immune (armor) : The armor is immune to EMP attacks. Note: Armor of level 9 and above is always immune to EMP and does not show this attribute.
- fragmentation (armor) : The weapon explodes into fragments, each of which does damage.
- hemi-directional (weapon) : The weapon automatically aims at a target within at least 150 degrees of arc.
- ion-effect immune (armor) : The armor is immune to blinding, EMP, and device damage attacks. Note: Armor of level 11 and above is always immune to ion effects and does not show this attribute.
- level n (all items) : Tech level of item.
- linked-fire (weapons) : This weapon fires in addition to the currently selected weapon.
- omnidirectional (weapon) : The weapon is mounted on a turret that automatically aims at the target.
- passthrough (weapon) : The weapon can passthrough its initial hit and continue to do damage.
- photo-regen (armor) : The armor repairs itself when exposed to solar energy.
- radiation (weapon) : The weapon contaminates the target with radiation.
- radiation immune (armor) : The armor is immune to radiation. Note: Armor of level 7 and above is always immune to radiation and does not show this attribute.
- radiation vulnerable (armor) : The armor can be irradiated. Note: This only applies to armor of level 7 and above, which is normally assumed to be immune to radiation.
- radius (weapon) : The weapon does damage to all targets within a certain radius.
- x reflect (armor shields) : The item reflects x damage type. For example, laser reflecting means that the armor reflects laser damage. The chance of reflection is proportional to armor integrity.
- +x reflect (armor shields) : An enhancement causes the item to reflect x damage.
- regen (armor) : The armor repairs itself automatically.
- +regen (armor) : An enhancement allows the armor to repair itself automatically.
- +x repair (armor shields) : An enhancement allows the item to repair itself when exposed to x damage.
- repair level n (armor) : Treat armor as level n for purposes of repair.
- shatter immune (armor) : The armor is immune to shatter effects.
- shield buster (weapon) : The weapon does extra damage to shields.
- shield interference (armor) : Shields will not function on this kind of armor.
- shockwave (weapon) : The weapon creates an expanding shockwave of damage.
- solar (armor) : The armor recharges the reactor when exposed to solar energy.
- swivel (weapon) : The weapon can aim at a target within a certain fire arc less than 150 degrees.
- tracking (weapon) : The weapon can track its target.
- WMD n (weapon) : The weapon does mass destruction damage. Most stations and some capital ships are highly resistant to non-WMD attacks.
game/ministry_notes.txt · Last modified: 2016/01/07 02:24 by xephyr