Sapphire
Description:
.................................................................. |The versatile Sapphire yacht strikes a good balance between a | |gunship and a freighter. | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Starts with:
Weapons
*Recoilless cannon (kinetic, 4.5 hp @ 3.8 shots/sec)
Shields
- Class I deflector (hp 35, regen @ 2 hp/sec)
Armor
- Reactive armor x4 (hp 35, upgradable to 6 ton)
Reactor
15 MW Sapphire reactor (basic stock reactor, not a device)
Drive
.20c main drive (6.6 thrust, 7.5 manueverability)
Cargo hold
50 ton cargo hold (expandable to 150 tons)
Items
- 4d6 (4 to 24) helium fuel rods
- 10d100+1000 (1010 to 2000) credits
Device Slots
8 device slots- Can be used for anything.
Community Notes
A balance between the freighter and the Wolfen. Notable in that it is the first playership for Transcendence.
The recoilless cannon and weak shields won't get you anywhere in Transcendence. But the huge bank of credits at the start of the game allows you to buy better equipment and items by the time you start. Particularly smaller than the EI500 and the Wolfen, making it a harder target to hit. Make use of your money in the beginning, and you might just be able to conquer the rest of the systems as you go.