game:stations:station_trade_prices
Stations replenish credits once every 12500 (six minutes 56 seconds real time)
The Credit Economy
Adventurer Outfitters
- Trade creditConversion=“100” max=“100000” replenish=“5000”
- Sell 115% *NU -Illegal; -ID; -NotForSale;
- Buy 50% adumfNU -Illegal; -ID; -NotForSale;
- Buy 10% adumfNU -Illegal; -ID;
Agricultural Station
- Trade creditConversion=“100” max=“10000” replenish=“500”
- Sell 75% *NU +Food; -Illegal; -Lux; -NotForSale;
- Buy 125% *NU +Lux; -Illegal; -NotForSale; <=$250;
- Buy 150% &itHydrocarbons;
- Buy 150% &itHelium3FuelRod;
- Buy 150% &itOrganicAcid;
- Buy 150% &itMedicalSupplies;
- Buy 150% &itHyperfiberRoll;
- Buy 150% &itBiofactorPaste;
Armor Dealer
- Trade creditConversion=“100” max=“50000” replenish=“2500”
- Sell 110% *NU -Illegal; -ID; -NotForSale;
- Buy 90% asU -Illegal; -NotForSale;
- Buy 10% asU -Illegal; -ID;
Arms Dealer
- Trade creditConversion=“100” max=“50000” replenish=“2500”
- Sell 110% *NU -Illegal; -ID; -NotForSale;
- Buy 60% mwU -Illegal; -NotForSale;
- Buy 10% mwU -Illegal; -ID;
Arms Dealer, Bushido
- Trade creditConversion=“100” max=“50000” replenish=“2500”
- Sell 120% *NU -Illegal; -ID; -NotForSale;
Arms Dealer, Makayev
- Trade creditConversion=“100” max=“50000” replenish=“2500”
- Sell 120% *NU -Illegal; -ID; -NotForSale;
Arms Dealer, Rasiermesser
- Trade creditConversion=“100” max=“50000” replenish=“2500”
- Sell 120% *NU -Illegal; -ID; -NotForSale;
Auton Dealer
- Trade creditConversion=“100” max=“50000” replenish=“2500”
- Sell 110% *NU -Illegal; -ID; -NotForSale;
- Buy 90% *NU +Auton; -Illegal; -NotForSale;
Black Market
- Sell +Military at 200% of cost.
- If the player is at the top Blackmarket level, Sell +Military at 125% of cost.
- Sell +Illegal at 110% of cost.
- Buy +Military at 90% of cost.
- Buy +Illegal at 85% of cost.
Commonwealth Colony
- Trade creditConversion=“100” max=“50000” replenish=“2500”
- Sell 110% *NU -Illegal; -ID; -NotForSale;
- Buy 50% amswNU -Illegal; -NotForSale;
- Buy 90% *NU -Illegal; -ID; -NotForSale;
- Buy 10% *NU -Illegal; -ID;
- Victoria Nightclub will buy *NU +Illegal; -ID; <=#25; for 150%
Commonwealth Fortress
- Sell 90% at level militia rank 1
- Sell 75% at level militia rank 2
- Sell 55% at level militia rank 3
Corporate Enclave
- Trade creditConversion=“100” max=“50000” replenish=“2500”
- Buy 120% *NU +Lux; -Illegal;
- Buy 120% *NU +Meds; -Illegal;
- Buy 110% *NU +Food; -Illegal;
- Buy 105% *NU +Res; -Illegal;
- Maintenance shop will buy *NU +Illegal; -ID for 90%
Corporate Trading Post
- Trade creditConversion=“100” max=“250000” replenish=“12500”
- Sell 110% *NU -Illegal; -NotForSale; -ID;
- Buy 45% amswNU -Illegal; -NotForSale;
- Buy 85% *NU -Illegal; -ID; -NotForSale;
- Buy 10% *NU -Illegal; -ID;
Fuel Depot
- Trade creditConversion=“100” max=“5000” replenish=“250”
- Sell 100% *NU -Illegal; -ID; -NotForSale;
Hotel
- Trade creditConversion=“100” max=“25000” replenish=“1250”
- Buy 125% *NU +Lux; -Illegal;
- Buy 110% *NU +Food; -Illegal;
- Buy 110% &itWaterIce;
- Buy 110% &itStimuzine;
- Buy 110% &itMedicalSupplies;
- Buy 110% &itBiofactorPaste;
- Buy 110% &itHypermycin;
Ice Farm
- Trade creditConversion=“100” max=“10000” replenish=“500”
- Sell 75% *NU +Lux; -NotForSale;
- Buy 150% *NU +Food; -Illegal; <=$100 -NotForSale;
- Buy 200% &itHydrocarbons;
- Buy 200% &itHelium3FuelRod;
- Buy 200% &itOrganicAcid;
- Buy 200% &itMedicalSupplies;
- Buy 200% &itHyperfiberRoll;
- Buy 200% &itBiofactorPaste;
Makayev Factory
- Trade creditConversion=“100” max=“100000” replenish=“5000”
- Sell 110% *NU -Illegal; -ID; -NotForSale;
Manufacturing Plant
- Trade creditConversion=“100” max=“50000” replenish=“2500”
- Sells a random selection of “t -Res; -Fuel; -ID; -Illegal; -Art; -NotForSale; F:curv; >$0 $lt;=$500 $lt;=6”
- Sell prices for each item are determined at station creation time from the following distribution:
- 50% w.p. 1/9
- 70% w.p. 1/9
- 80% w.p. 2/9
- 85% w.p. 4/9
- 90% w.p. 1/9
- Buys a random selection of “t +Res; -Illegal; -NotForSale; F:curv; <=$250”
- Buy prices for each item are determined at station creation time from the following distribution:
- 150% w.p. 1/8
- 130% w.p. 1/8
- 120% w.p. 2/8
- 115% w.p. 3/8
- 110% w.p. 1/8
Note: w.p. is with probability
- Every 9000 ticks the manufacturing plant will consume any “*U +Res;” and randomly produce items from the selected sell items at creation time.
Medical Suburb
- Trade creditConversion=“100” max=“50000” replenish=“2500”
- Sell 110% *NU +Meds; -Illegal; -ID; -NotForSale;
- Buy 110% *NU +Food; -Illegal;
- Buy 120% *NU +Lux; -Illegal;
Mining Colony
- Trade creditConversion=“100” max=“10000” replenish=“500”
- Sell 90% *NU +Ore; -NotForSale;
- Buy 90% *NU +Food; -Illegal; -NotForSale;
Rasiermesser Factory
- Trade creditConversion=“100” max=“100000” replenish=“5000”
- Sell 110% *NU -Illegal; -ID; -NotForSale;
Tempus Lab
- Trade creditConversion=“100” max=“50000” replenish=“2500”
- Sell 75% *NU +Illegal; -ID
Thor's Wondrous Devices
- Trade creditConversion=“100” max=“250000” replenish=“12500”
- Sell 110% *NU -Illegal; -ID; -NotForSale;“
- Buy 90% admuNU -Illegal; -ID; -NotForSale;
- Buy 10% admuNU -Illegal; -ID;
The Rin Economy
Note: While Rin stations will tend to buy and sell items at a far lower percentage of value than their Credit counterparts, the Rin is worth five times that of a Credit (Credit/Rin 5/1). Thus a Rin station offering an item at 20% value is equivalent to a Credit station offering the same item for 100%.
Ringer Exchange
- Buy +RingerValuable at value
- Buy resources over level four at 12.5% value
Taikon Ventures
- Sell +Taikon at 17% value
- Sell +RingerValuable at 102% value
- Sell +Alien at 25% value
- Sell EverythingElse at 20% value
Teraton Nests
- Sell +RingerValuable at 80% value
- Buy +Soul for 1000 rins
- Buy +Alien items at full value
- Buy resources over level six at 8% value
- Buy weapons and ammo over level six at 5% value
game/stations/station_trade_prices.txt · Last modified: 2014/12/27 04:40 by 127.0.0.1