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game:stations:station_trade_prices

Stations replenish credits once every 12500 (six minutes 56 seconds real time)

The Credit Economy

Adventurer Outfitters

  • Trade creditConversion=“100” max=“100000” replenish=“5000”
  • Sell 115% *NU -Illegal; -ID; -NotForSale;
  • Buy 50% adumfNU -Illegal; -ID; -NotForSale;
  • Buy 10% adumfNU -Illegal; -ID;

Agricultural Station

  • Trade creditConversion=“100” max=“10000” replenish=“500”
  • Sell 75% *NU +Food; -Illegal; -Lux; -NotForSale;
  • Buy 125% *NU +Lux; -Illegal; -NotForSale; <=$250;
  • Buy 150% &itHydrocarbons;
  • Buy 150% &itHelium3FuelRod;
  • Buy 150% &itOrganicAcid;
  • Buy 150% &itMedicalSupplies;
  • Buy 150% &itHyperfiberRoll;
  • Buy 150% &itBiofactorPaste;

Armor Dealer

  • Trade creditConversion=“100” max=“50000” replenish=“2500”
  • Sell 110% *NU -Illegal; -ID; -NotForSale;
  • Buy 90% asU -Illegal; -NotForSale;
  • Buy 10% asU -Illegal; -ID;

Arms Dealer

  • Trade creditConversion=“100” max=“50000” replenish=“2500”
  • Sell 110% *NU -Illegal; -ID; -NotForSale;
  • Buy 60% mwU -Illegal; -NotForSale;
  • Buy 10% mwU -Illegal; -ID;

Arms Dealer, Bushido

  • Trade creditConversion=“100” max=“50000” replenish=“2500”
  • Sell 120% *NU -Illegal; -ID; -NotForSale;

Arms Dealer, Makayev

  • Trade creditConversion=“100” max=“50000” replenish=“2500”
  • Sell 120% *NU -Illegal; -ID; -NotForSale;

Arms Dealer, Rasiermesser

  • Trade creditConversion=“100” max=“50000” replenish=“2500”
  • Sell 120% *NU -Illegal; -ID; -NotForSale;

Auton Dealer

  • Trade creditConversion=“100” max=“50000” replenish=“2500”
  • Sell 110% *NU -Illegal; -ID; -NotForSale;
  • Buy 90% *NU +Auton; -Illegal; -NotForSale;

Black Market

  • Sell +Military at 200% of cost.
  • If the player is at the top Blackmarket level, Sell +Military at 125% of cost.
  • Sell +Illegal at 110% of cost.
  • Buy +Military at 90% of cost.
  • Buy +Illegal at 85% of cost.

Commonwealth Colony

  • Trade creditConversion=“100” max=“50000” replenish=“2500”
  • Sell 110% *NU -Illegal; -ID; -NotForSale;
  • Buy 50% amswNU -Illegal; -NotForSale;
  • Buy 90% *NU -Illegal; -ID; -NotForSale;
  • Buy 10% *NU -Illegal; -ID;
  • Victoria Nightclub will buy *NU +Illegal; -ID; <=#25; for 150%

Commonwealth Fortress

  • Sell 90% at level militia rank 1
  • Sell 75% at level militia rank 2
  • Sell 55% at level militia rank 3

Corporate Enclave

  • Trade creditConversion=“100” max=“50000” replenish=“2500”
  • Buy 120% *NU +Lux; -Illegal;
  • Buy 120% *NU +Meds; -Illegal;
  • Buy 110% *NU +Food; -Illegal;
  • Buy 105% *NU +Res; -Illegal;
  • Maintenance shop will buy *NU +Illegal; -ID for 90%

Corporate Trading Post

  • Trade creditConversion=“100” max=“250000” replenish=“12500”
  • Sell 110% *NU -Illegal; -NotForSale; -ID;
  • Buy 45% amswNU -Illegal; -NotForSale;
  • Buy 85% *NU -Illegal; -ID; -NotForSale;
  • Buy 10% *NU -Illegal; -ID;

Fuel Depot

  • Trade creditConversion=“100” max=“5000” replenish=“250”
  • Sell 100% *NU -Illegal; -ID; -NotForSale;

Hotel

  • Trade creditConversion=“100” max=“25000” replenish=“1250”
  • Buy 125% *NU +Lux; -Illegal;
  • Buy 110% *NU +Food; -Illegal;
  • Buy 110% &itWaterIce;
  • Buy 110% &itStimuzine;
  • Buy 110% &itMedicalSupplies;
  • Buy 110% &itBiofactorPaste;
  • Buy 110% &itHypermycin;

Ice Farm

  • Trade creditConversion=“100” max=“10000” replenish=“500”
  • Sell 75% *NU +Lux; -NotForSale;
  • Buy 150% *NU +Food; -Illegal; <=$100 -NotForSale;
  • Buy 200% &itHydrocarbons;
  • Buy 200% &itHelium3FuelRod;
  • Buy 200% &itOrganicAcid;
  • Buy 200% &itMedicalSupplies;
  • Buy 200% &itHyperfiberRoll;
  • Buy 200% &itBiofactorPaste;

Makayev Factory

  • Trade creditConversion=“100” max=“100000” replenish=“5000”
  • Sell 110% *NU -Illegal; -ID; -NotForSale;

Manufacturing Plant

  • Trade creditConversion=“100” max=“50000” replenish=“2500”
  • Sells a random selection of “t -Res; -Fuel; -ID; -Illegal; -Art; -NotForSale; F:curv; >$0 $lt;=$500 $lt;=6”
  • Sell prices for each item are determined at station creation time from the following distribution:
    • 50% w.p. 1/9
    • 70% w.p. 1/9
    • 80% w.p. 2/9
    • 85% w.p. 4/9
    • 90% w.p. 1/9
  • Buys a random selection of “t +Res; -Illegal; -NotForSale; F:curv; &lt=$250”
  • Buy prices for each item are determined at station creation time from the following distribution:
    • 150% w.p. 1/8
    • 130% w.p. 1/8
    • 120% w.p. 2/8
    • 115% w.p. 3/8
    • 110% w.p. 1/8

Note: w.p. is with probability

  • Every 9000 ticks the manufacturing plant will consume any “*U +Res;” and randomly produce items from the selected sell items at creation time.

Medical Suburb

  • Trade creditConversion=“100” max=“50000” replenish=“2500”
  • Sell 110% *NU +Meds; -Illegal; -ID; -NotForSale;
  • Buy 110% *NU +Food; -Illegal;
  • Buy 120% *NU +Lux; -Illegal;

Mining Colony

  • Trade creditConversion=“100” max=“10000” replenish=“500”
  • Sell 90% *NU +Ore; -NotForSale;
  • Buy 90% *NU +Food; -Illegal; -NotForSale;

Rasiermesser Factory

  • Trade creditConversion=“100” max=“100000” replenish=“5000”
  • Sell 110% *NU -Illegal; -ID; -NotForSale;

Tempus Lab

  • Trade creditConversion=“100” max=“50000” replenish=“2500”
  • Sell 75% *NU +Illegal; -ID

Thor's Wondrous Devices

  • Trade creditConversion=“100” max=“250000” replenish=“12500”
  • Sell 110% *NU -Illegal; -ID; -NotForSale;“
  • Buy 90% admuNU -Illegal; -ID; -NotForSale;
  • Buy 10% admuNU -Illegal; -ID;

The Rin Economy

Note: While Rin stations will tend to buy and sell items at a far lower percentage of value than their Credit counterparts, the Rin is worth five times that of a Credit (Credit/Rin 5/1). Thus a Rin station offering an item at 20% value is equivalent to a Credit station offering the same item for 100%.

Ringer Exchange

  • Buy +RingerValuable at value
  • Buy resources over level four at 12.5% value

Taikon Ventures

  • Sell +Taikon at 17% value
  • Sell +RingerValuable at 102% value
  • Sell +Alien at 25% value
  • Sell EverythingElse at 20% value

Teraton Nests

  • Sell +RingerValuable at 80% value
  • Buy +Soul for 1000 rins
  • Buy +Alien items at full value
  • Buy resources over level six at 8% value
  • Buy weapons and ammo over level six at 5% value
game/stations/station_trade_prices.txt · Last modified: 2014/12/27 04:40 by 127.0.0.1