game:stations:station_trade_prices
Differences
This shows you the differences between two versions of the page.
game:stations:station_trade_prices [2012/03/21 04:32] – created rpc | game:stations:station_trade_prices [2014/12/27 04:40] (current) – external edit 127.0.0.1 | ||
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+ | **Stations replenish credits once every 12500 (six minutes 56 seconds real time)** | ||
+ | ====The Credit Economy==== | ||
+ | |||
+ | === Adventurer Outfitters === | ||
+ | |||
+ | * Trade creditConversion=" | ||
+ | * Sell 115% *NU -Illegal; -ID; -NotForSale; | ||
+ | * Buy 50% adumfNU -Illegal; -ID; -NotForSale; | ||
+ | * Buy 10% adumfNU -Illegal; -ID; | ||
+ | |||
+ | ===Agricultural Station=== | ||
+ | |||
+ | * Trade creditConversion=" | ||
+ | * Sell 75% *NU +Food; -Illegal; -Lux; -NotForSale; | ||
+ | * Buy 125% *NU +Lux; -Illegal; -NotForSale; | ||
+ | * Buy 150% & | ||
+ | * Buy 150% & | ||
+ | * Buy 150% & | ||
+ | * Buy 150% & | ||
+ | * Buy 150% & | ||
+ | * Buy 150% & | ||
+ | |||
+ | ===Armor Dealer=== | ||
+ | |||
+ | * Trade creditConversion=" | ||
+ | * Sell 110% *NU -Illegal; -ID; -NotForSale; | ||
+ | * Buy 90% asU -Illegal; -NotForSale; | ||
+ | * Buy 10% asU -Illegal; -ID; | ||
+ | |||
+ | ===Arms Dealer=== | ||
+ | |||
+ | * Trade creditConversion=" | ||
+ | * Sell 110% *NU -Illegal; -ID; -NotForSale; | ||
+ | * Buy 60% mwU -Illegal; -NotForSale; | ||
+ | * Buy 10% mwU -Illegal; -ID; | ||
+ | |||
+ | ===Arms Dealer, Bushido=== | ||
+ | |||
+ | * Trade creditConversion=" | ||
+ | * Sell 120% *NU -Illegal; -ID; -NotForSale; | ||
+ | |||
+ | ===Arms Dealer, Makayev=== | ||
+ | |||
+ | * Trade creditConversion=" | ||
+ | * Sell 120% *NU -Illegal; -ID; -NotForSale; | ||
+ | |||
+ | ===Arms Dealer, Rasiermesser=== | ||
+ | |||
+ | * Trade creditConversion=" | ||
+ | * Sell 120% *NU -Illegal; -ID; -NotForSale; | ||
+ | |||
+ | ===Auton Dealer=== | ||
+ | |||
+ | * Trade creditConversion=" | ||
+ | * Sell 110% *NU -Illegal; -ID; -NotForSale; | ||
+ | * Buy 90% *NU +Auton; -Illegal; -NotForSale; | ||
+ | |||
+ | |||
+ | ===Black Market=== | ||
+ | |||
+ | * Sell +Military at 200% of cost. | ||
+ | * If the player is at the top Blackmarket level, Sell +Military at 125% of cost. | ||
+ | * Sell +Illegal at 110% of cost. | ||
+ | * Buy +Military at 90% of cost. | ||
+ | * Buy +Illegal at 85% of cost. | ||
+ | ===Commonwealth Colony=== | ||
+ | |||
+ | * Trade creditConversion=" | ||
+ | * Sell 110% *NU -Illegal; -ID; -NotForSale; | ||
+ | * Buy 50% amswNU -Illegal; -NotForSale; | ||
+ | * Buy 90% *NU -Illegal; -ID; -NotForSale; | ||
+ | * Buy 10% *NU -Illegal; -ID; | ||
+ | |||
+ | * Victoria Nightclub will buy *NU +Illegal; -ID; & | ||
+ | |||
+ | ===Commonwealth Fortress=== | ||
+ | |||
+ | * Sell 90% at level militia rank 1 | ||
+ | * Sell 75% at level militia rank 2 | ||
+ | * Sell 55% at level militia rank 3 | ||
+ | |||
+ | ===Corporate Enclave=== | ||
+ | |||
+ | * Trade creditConversion=" | ||
+ | * Buy 120% *NU +Lux; -Illegal; | ||
+ | * Buy 120% *NU +Meds; -Illegal; | ||
+ | * Buy 110% *NU +Food; -Illegal; | ||
+ | * Buy 105% *NU +Res; -Illegal; | ||
+ | |||
+ | * Maintenance shop will buy *NU +Illegal; -ID for 90% | ||
+ | |||
+ | ===Corporate Trading Post=== | ||
+ | |||
+ | * Trade creditConversion=" | ||
+ | * Sell 110% *NU -Illegal; -NotForSale; | ||
+ | * Buy 45% amswNU -Illegal; -NotForSale; | ||
+ | * Buy 85% *NU -Illegal; -ID; -NotForSale; | ||
+ | * Buy 10% *NU -Illegal; -ID; | ||
+ | |||
+ | ===Fuel Depot=== | ||
+ | |||
+ | * Trade creditConversion=" | ||
+ | * Sell 100% *NU -Illegal; -ID; -NotForSale; | ||
+ | |||
+ | ===Hotel=== | ||
+ | |||
+ | * Trade creditConversion=" | ||
+ | * Buy 125% *NU +Lux; -Illegal; | ||
+ | * Buy 110% *NU +Food; -Illegal; | ||
+ | * Buy 110% & | ||
+ | * Buy 110% & | ||
+ | * Buy 110% & | ||
+ | * Buy 110% & | ||
+ | * Buy 110% & | ||
+ | |||
+ | ===Ice Farm=== | ||
+ | |||
+ | * Trade creditConversion=" | ||
+ | * Sell 75% *NU +Lux; -NotForSale; | ||
+ | * Buy 150% *NU +Food; -Illegal; & | ||
+ | * Buy 200% & | ||
+ | * Buy 200% & | ||
+ | * Buy 200% & | ||
+ | * Buy 200% & | ||
+ | * Buy 200% & | ||
+ | * Buy 200% & | ||
+ | |||
+ | ===Makayev Factory=== | ||
+ | |||
+ | * Trade creditConversion=" | ||
+ | * Sell 110% *NU -Illegal; -ID; -NotForSale; | ||
+ | |||
+ | ===Manufacturing Plant=== | ||
+ | |||
+ | * Trade creditConversion=" | ||
+ | * Sells a random selection of "t -Res; -Fuel; -ID; -Illegal; -Art; -NotForSale; | ||
+ | * Sell prices for each item are determined at station creation time from the following distribution: | ||
+ | * 50% w.p. 1/9 | ||
+ | * 70% w.p. 1/9 | ||
+ | * 80% w.p. 2/9 | ||
+ | * 85% w.p. 4/9 | ||
+ | * 90% w.p. 1/9 | ||
+ | * Buys a random selection of "t +Res; -Illegal; -NotForSale; | ||
+ | * Buy prices for each item are determined at station creation time from the following distribution: | ||
+ | * 150% w.p. 1/8 | ||
+ | * 130% w.p. 1/8 | ||
+ | * 120% w.p. 2/8 | ||
+ | * 115% w.p. 3/8 | ||
+ | * 110% w.p. 1/8 | ||
+ | Note: w.p. is with probability | ||
+ | * Every 9000 ticks the manufacturing plant will consume any "*U +Res;" and randomly produce items from the selected sell items at creation time. | ||
+ | |||
+ | ===Medical Suburb=== | ||
+ | |||
+ | * Trade creditConversion=" | ||
+ | * Sell 110% *NU +Meds; -Illegal; -ID; -NotForSale; | ||
+ | * Buy 110% *NU +Food; -Illegal; | ||
+ | * Buy 120% *NU +Lux; -Illegal; | ||
+ | |||
+ | ===Mining Colony=== | ||
+ | |||
+ | * Trade creditConversion=" | ||
+ | * Sell 90% *NU +Ore; -NotForSale; | ||
+ | * Buy 90% *NU +Food; -Illegal; -NotForSale; | ||
+ | |||
+ | ===Rasiermesser Factory=== | ||
+ | |||
+ | * Trade creditConversion=" | ||
+ | * Sell 110% *NU -Illegal; -ID; -NotForSale; | ||
+ | |||
+ | ===Tempus Lab=== | ||
+ | |||
+ | * Trade creditConversion=" | ||
+ | * Sell 75% *NU +Illegal; -ID | ||
+ | |||
+ | ===Thor' | ||
+ | |||
+ | * Trade creditConversion=" | ||
+ | * Sell 110% *NU -Illegal; -ID; -NotForSale;" | ||
+ | * Buy 90% admuNU -Illegal; -ID; -NotForSale; | ||
+ | * Buy 10% admuNU -Illegal; -ID; | ||
+ | |||
+ | |||
+ | ====The Rin Economy==== | ||
+ | |||
+ | Note: While Rin stations will tend to buy and sell items at a far lower percentage of value than their Credit counterparts, | ||
+ | |||
+ | ===Ringer Exchange=== | ||
+ | |||
+ | * Buy +RingerValuable at value | ||
+ | * Buy resources over level four at 12.5% value | ||
+ | |||
+ | ===Taikon Ventures=== | ||
+ | |||
+ | * Sell +Taikon at 17% value | ||
+ | * Sell +RingerValuable at 102% value | ||
+ | * Sell +Alien at 25% value | ||
+ | * Sell EverythingElse at 20% value | ||
+ | |||
+ | ===Teraton Nests=== | ||
+ | |||
+ | * Sell +RingerValuable at 80% value | ||
+ | * Buy +Soul for 1000 rins | ||
+ | * Buy +Alien items at full value | ||
+ | * Buy resources over level six at 8% value | ||
+ | * Buy weapons and ammo over level six at 5% value |