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game:stations:station_trade_prices [2012/03/21 04:32] – created rpcgame:stations:station_trade_prices [2014/12/27 04:40] (current) – external edit 127.0.0.1
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 +**Stations replenish credits once every 12500 (six minutes 56 seconds real time)**
  
 +====The Credit Economy====
 +
 +=== Adventurer Outfitters ===
 +
 +  * Trade creditConversion="100" max="100000" replenish="5000"
 +  * Sell 115% *NU -Illegal; -ID; -NotForSale;
 +  * Buy 50% adumfNU -Illegal; -ID; -NotForSale;
 +  * Buy 10% adumfNU -Illegal; -ID;
 +
 +===Agricultural Station===
 +
 +  * Trade creditConversion="100" max="10000" replenish="500"
 +  * Sell 75% *NU +Food; -Illegal; -Lux; -NotForSale;
 +  * Buy 125% *NU +Lux; -Illegal; -NotForSale; <=$250;
 +  * Buy 150% &itHydrocarbons;
 +  * Buy 150% &itHelium3FuelRod;
 +  * Buy 150% &itOrganicAcid;
 +  * Buy 150% &itMedicalSupplies;
 +  * Buy 150% &itHyperfiberRoll;
 +  * Buy 150% &itBiofactorPaste;
 +
 +===Armor Dealer===
 +
 +  * Trade creditConversion="100" max="50000" replenish="2500"
 +  * Sell 110% *NU -Illegal; -ID; -NotForSale;
 +  * Buy 90% asU -Illegal; -NotForSale;
 +  * Buy 10% asU -Illegal; -ID;
 +
 +===Arms Dealer===
 +
 +  * Trade creditConversion="100" max="50000" replenish="2500"
 +  * Sell 110% *NU -Illegal; -ID; -NotForSale;
 +  * Buy 60% mwU -Illegal; -NotForSale;
 +  * Buy 10% mwU -Illegal; -ID;
 +
 +===Arms Dealer, Bushido===
 +
 +  * Trade creditConversion="100" max="50000" replenish="2500"
 +  * Sell 120% *NU -Illegal; -ID; -NotForSale;
 +
 +===Arms Dealer, Makayev===
 +
 +  * Trade creditConversion="100" max="50000" replenish="2500"
 +  * Sell 120% *NU -Illegal; -ID; -NotForSale;
 +
 +===Arms Dealer, Rasiermesser===
 +
 +  * Trade creditConversion="100" max="50000" replenish="2500"
 +  * Sell 120% *NU -Illegal; -ID; -NotForSale;
 +
 +===Auton Dealer===
 +
 +  * Trade creditConversion="100" max="50000" replenish="2500"
 +  * Sell 110% *NU -Illegal; -ID; -NotForSale;
 +  * Buy 90% *NU +Auton; -Illegal; -NotForSale;
 +
 +
 +===Black Market===
 +
 +  * Sell +Military at 200% of cost.
 +  * If the player is at the top Blackmarket level, Sell +Military at 125% of cost.
 +  * Sell +Illegal at 110% of cost.
 +  * Buy +Military at 90% of cost.
 +  * Buy +Illegal at 85% of cost.
 +===Commonwealth Colony===
 +
 +  * Trade creditConversion="100" max="50000" replenish="2500"
 +  * Sell 110% *NU -Illegal; -ID; -NotForSale;
 +  * Buy 50% amswNU -Illegal; -NotForSale;
 +  * Buy 90% *NU -Illegal; -ID; -NotForSale;
 +  * Buy 10% *NU -Illegal; -ID;
 +
 +  * Victoria Nightclub will buy *NU +Illegal; -ID; <=#25; for 150%
 +
 +===Commonwealth Fortress===
 +
 +  * Sell 90% at level militia rank 1
 +  * Sell 75% at level militia rank 2
 +  * Sell 55% at level militia rank 3
 +
 +===Corporate Enclave===
 +
 +  * Trade creditConversion="100" max="50000" replenish="2500"
 +  * Buy 120% *NU +Lux; -Illegal;
 +  * Buy 120% *NU +Meds; -Illegal;
 +  * Buy 110% *NU +Food; -Illegal;
 +  * Buy 105% *NU +Res; -Illegal;
 +
 +  * Maintenance shop will buy *NU +Illegal; -ID for 90%
 +
 +===Corporate Trading Post===
 +
 +  * Trade creditConversion="100" max="250000" replenish="12500"
 +  * Sell 110% *NU -Illegal; -NotForSale; -ID;
 +  * Buy 45% amswNU -Illegal; -NotForSale;
 +  * Buy 85% *NU -Illegal; -ID; -NotForSale;
 +  * Buy 10% *NU -Illegal; -ID;
 +
 +===Fuel Depot===
 +
 +  * Trade creditConversion="100" max="5000" replenish="250"
 +  * Sell 100% *NU -Illegal; -ID; -NotForSale;
 +
 +===Hotel===
 +
 +  * Trade creditConversion="100" max="25000" replenish="1250"
 +  * Buy 125% *NU +Lux; -Illegal;
 +  * Buy 110% *NU +Food; -Illegal;
 +  * Buy 110% &itWaterIce;
 +  * Buy 110% &itStimuzine;
 +  * Buy 110% &itMedicalSupplies;
 +  * Buy 110% &itBiofactorPaste;
 +  * Buy 110% &itHypermycin;
 +
 +===Ice Farm===
 +
 +  * Trade creditConversion="100" max="10000" replenish="500"
 +  * Sell 75% *NU +Lux; -NotForSale;
 +  * Buy 150% *NU +Food; -Illegal; <=$100 -NotForSale;
 +  * Buy 200% &itHydrocarbons;
 +  * Buy 200% &itHelium3FuelRod;
 +  * Buy 200% &itOrganicAcid;
 +  * Buy 200% &itMedicalSupplies;
 +  * Buy 200% &itHyperfiberRoll;
 +  * Buy 200% &itBiofactorPaste;
 +
 +===Makayev Factory===
 +
 +  * Trade creditConversion="100" max="100000" replenish="5000"
 +  * Sell 110% *NU -Illegal; -ID; -NotForSale;
 +
 +===Manufacturing Plant===
 +
 +  * Trade creditConversion="100" max="50000" replenish="2500"
 +  * Sells a random selection of "t -Res; -Fuel; -ID; -Illegal; -Art; -NotForSale; F:curv; >$0 $lt;=$500 $lt;=6"
 +  * Sell prices for each item are determined at station creation time from the following distribution:
 +     * 50% w.p. 1/9
 +     * 70% w.p. 1/9
 +     * 80% w.p. 2/9
 +     * 85% w.p. 4/9
 +     * 90% w.p. 1/9
 +  * Buys a random selection of "t +Res; -Illegal; -NotForSale; F:curv; &lt=$250"
 +  * Buy prices for each item are determined at station creation time from the following distribution:
 +     * 150% w.p. 1/8
 +     * 130% w.p. 1/8
 +     * 120% w.p. 2/8
 +     * 115% w.p. 3/8
 +     * 110% w.p. 1/8
 +Note: w.p. is with probability
 +  * Every 9000 ticks the manufacturing plant will consume any "*U +Res;" and randomly produce items from the selected sell items at creation time.
 +
 +===Medical Suburb===
 +
 +  * Trade creditConversion="100" max="50000" replenish="2500"
 +  * Sell 110% *NU +Meds; -Illegal; -ID; -NotForSale;
 +  * Buy 110% *NU +Food; -Illegal;
 +  * Buy 120% *NU +Lux; -Illegal;
 +
 +===Mining Colony===
 +
 +  * Trade creditConversion="100" max="10000" replenish="500"
 +  * Sell 90% *NU +Ore; -NotForSale;
 +  * Buy 90% *NU +Food; -Illegal; -NotForSale;
 +
 +===Rasiermesser Factory===
 +
 +  * Trade creditConversion="100" max="100000" replenish="5000"
 +  * Sell 110% *NU -Illegal; -ID; -NotForSale;
 +
 +===Tempus Lab===
 +
 +  * Trade creditConversion="100" max="50000" replenish="2500"
 +  * Sell 75% *NU +Illegal; -ID
 +
 +===Thor's Wondrous Devices===
 +
 +  * Trade creditConversion="100" max="250000" replenish="12500"
 +  * Sell 110% *NU -Illegal; -ID; -NotForSale;"
 +  * Buy 90% admuNU -Illegal; -ID; -NotForSale;
 +  * Buy 10% admuNU -Illegal; -ID;
 +
 +
 +====The Rin Economy====
 +
 +Note: While Rin stations will tend to buy and sell items at a far lower percentage of value than their Credit counterparts, the Rin is worth five times that of a Credit (Credit/Rin 5/1). Thus a Rin station offering an item at 20% value is equivalent to a Credit station offering the same item for 100%.
 +
 +===Ringer Exchange===
 +
 +  * Buy +RingerValuable at value
 +  * Buy resources over level four at 12.5% value
 +
 +===Taikon Ventures===
 +
 +  * Sell +Taikon at 17% value
 +  * Sell +RingerValuable at 102% value
 +  * Sell +Alien at 25% value
 +  * Sell EverythingElse at 20% value
 +
 +===Teraton Nests===
 +
 +  * Sell +RingerValuable at 80% value
 +  * Buy +Soul for 1000 rins
 +  * Buy +Alien items at full value
 +  * Buy resources over level six at 8% value
 +  * Buy weapons and ammo over level six at 5% value