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Event functions
* EVENT RELATED FUNCTIONS:
* (msnAddRecurringTimerEvent missionObj interval event) * (msnAddTimerEvent missionObj delay event) * (msnCancelTimerEvent missionObj event) → True/Nil * (msnFireEvent missionObj event [data]) → result of event * (msnRegisterForEvents missionObj obj) * (objFireEvent obj event [data]) → result of event * (objFireItemEvent obj item event [data]) → result of event * (objFireOverlayEvent obj overlayID event [data]) → result of event * (objGetEventHandler obj) → unid or Nil * (objRegisterForEvents target obj) * (objRegisterForSystemEvents target range) * (objSetEventHandler obj unid) → True/Nil * (objUnregisterForEvents target obj) * (objUnregisterForSystemEvents target) * (plyGetKeyEventStat player stat nodeID typeCriteria) → value * (staClearFireReconEvent station) * (staSetFireReconEvent station) * (sysAddEncounterEvent delay target encounterID gate) * (sysAddEncounterEventAtDist delay target encounterID distance) * (sysAddObjRecurringTimerEvent interval obj event) * (sysAddObjTimerEvent delay obj event) * (sysAddTypeRecurringTimerEvent interval type event) * (sysAddTypeTimerEvent delay type event) * (sysCancelTimerEvent obj event) → True/Nil * (sysCancelTypeTimerEvent type event) → True/Nil * (sysCreateShip unid pos sovereignID [eventHandler]) → ship * (sysCreateStation unid pos [eventHandler]) → obj * (typFireEvent unid event [data]) → result of event * (typFireObjEvent unid obj event) → result of event * (typHasEvent unid event) → True/Nil
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