modding:function:sysaddencountereventatdist
Discuss this page on this pages TalkPage
sysAddEncounterEventAtDist
See sysAddEncounterEventAtDist at Xelerus
| Syntax | (sysAddEncounterEventAtDist number spaceObject number number) |
|---|---|
| Arguments | number: The delay before the encounter event can happens. |
| spaceObject: The space object the encounter ships target. | |
| number: The UNID of the encounter table. | |
| number: The distance from the target you want the encounter ships to appear at. | |
| Returns | condition: True if successful, Nil otherwise. |
| Category | encounter table, system, time |
| Description | Makes a encounter at the given distance from the space object. |
Example
(sysAddEncounterEventAtDist 100 gplayership &etPirateAmbush1; 100)
Makes a pirate ambush 1 encounter 100 ticks after this is called 100 light seconds from player ship targeting the player ship. Return to Functions list
modding/function/sysaddencountereventatdist.txt · Last modified: by 127.0.0.1
