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See sysAddObjTimerEvent at Xelerus

Syntax (sysAddObjTimerEvent number spaceObject string)
Arguments number: The delay before the event is run.
spaceObject: The space object that will be calling the event.
string: The name of the event.
Returns condition: True if successful, Nil otherwise.
Category event, system, time
Description Makes an event be called on a space object after a delay.


(sysAddObjTimerEvent 100 gplayership "Success")

Calls the event called Success on the player ship after 100 ticks. Return to Functions list

modding/function/sysaddobjtimerevent.txt · Last modified: 2014/12/27 04:40 by