modding:function:syscalcfiresolution
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| modding:function:syscalcfiresolution [2012/03/17 01:18] – external edit 127.0.0.1 | modding:function:syscalcfiresolution [2014/12/27 04:40] (current) – external edit 127.0.0.1 | ||
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| - | Discuss this page on this pages TalkPage | + | Discuss this page on this pag's [[sysCalcFireSolution Talk Page|Talk Page]] |
| - | sysCalcFireSolution | + | === sysCalcFireSolution |
| - | See sysCalcFireSolution at Xelerus | + | See [[http:// |
| - | Syntax (sysCalcFireSolution targetPos targetVel speed) | + | ^ Syntax |
| - | Arguments targetPos | + | ^ Arguments |
| - | targetVel | + | ^ | targetVel: the vector velocity of the target |
| - | speed - the speed of the projectile | + | ^ | speed: the speed of the projectile |
| - | Returns angle or nil | + | ^ Returns |
| - | Category math, | + | ^ Category |
| - | Description A very useful function when using sysCreateWeaponFire. | + | ^ Description |
| - | Example (sysCalcFireSolution (objGetpos aTargetobj) (objGetVel aTargetObj) (objGetVel gPlayerShip)) | + | |
| - | + | Automatically | |
| - | Return to Functions list | + | |
| + | === Example | ||
| + | |||
| + | <code lisp>(sysCalcFireSolution (objGetpos aTargetobj) (objGetVel aTargetObj) (objGetVel gPlayerShip))</ | ||
| + | Will return the correct angle to fire a projectile in order to hit aTargetObj | ||
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modding/function/syscalcfiresolution.1331947122.txt.gz · Last modified: (external edit)
