modding:function:syscalcfiresolution
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sysCalcFireSolution
See sysCalcFireSolution at Xelerus
| Syntax | (sysCalcFireSolution targetPos targetVel speed) → angle or nil |
|---|---|
| Arguments | targetPos: the vector position of the target |
| targetVel: the vector velocity of the target | |
| speed: the speed of the projectile | |
| Returns | angle or nil |
| Category | math, weapon |
| Description | A very useful function when using sysCreateWeaponFire. |
Automatically performs all trigonometry required to properly lead a target (assuming it moves in a straight line at constant speed)
Example
(sysCalcFireSolution (objGetpos aTargetobj) (objGetVel aTargetObj) (objGetVel gPlayerShip))
Will return the correct angle to fire a projectile in order to hit aTargetObj
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modding/function/syscalcfiresolution.txt · Last modified: by 127.0.0.1
