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modding:function:syscreateeffect

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sysCreateEffect

See sysCreateEffect at Xelerus

Syntax (sysCreateEffect number spaceObject vector)
Arguments number: the UNID of the effect you want to display.
spaceObject: the spaceObject that called the effect, can be a ship or a station or Nil
vector: position of the effect
Returns condition: True if successful
Category create, system, unid
Description Creates an effect from the UNID in the desidered position (vector)

Example

(sysCreateEffect &efGemOfSacrifice; gSource (objGetPos gSource))

Creates the Gem of Sacrifice effect centered on the calling space object Return to Functions list

modding/function/syscreateeffect.txt · Last modified: 2014/12/27 04:40 by 127.0.0.1