modding:function:sysvectorpolaroffset

Discuss this page on this page's Talk Page

#### sysVectorPolarOffset

See sysVectorPolarOffset at Xelerus

Syntax | (sysVectorPolarOffset vector number number) → vector |
---|---|

Arguments | vector: The origin of the new vector. Same as the systems origin if Nil. |

number: The angle of the vector from 0 to 360. 0 is to the right. | |

number: The length of the vector in light seconds. | |

Returns | vector: A new vector based on the origin and polar coordinates given. |

Category | system, vector operator |

Description | Makes a vector from the given origin and polar coordinates. |

Essential if you want to use vectors of a certain length or direction.

#### Example

(sysVectorPolarOffset gplayership 0 10)

Returns a vector that points to a position 10 light seconds to the right of the player.

Return to Functions list

modding/function/sysvectorpolaroffset.txt · Last modified: 2014/12/27 04:40 by 127.0.0.1