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modding:function:typfireevent

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typFireEvent

Syntax (typFireEvent unid event [data])
Arguments unid: The unid of the type to fire the event on
event: The event on the type to fire
data: Data to pass on to the event (can be empty)
Returns Result of event
Category type, unid
Description Very useful, especially for creating space objects because of all the data you can pass along.

Example

(typFireEvent autonUNID 'CreateFromItem { sourceObj:sourceObj type:autonUNID item:autonItem })

From RPGAutons.xml. Fires the event “CreateFromItem” with the following data.

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modding/function/typfireevent.txt · Last modified: 2017/01/20 03:38 by xephyr