User Tools

Site Tools


modding:xml:effecttype

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
Last revisionBoth sides next revision
modding:xml:effecttype [2017/09/01 23:16] 0xabcdefmodding:xml:effecttype [2017/09/01 23:29] 0xabcdef
Line 2: Line 2:
   * EffectType: If this contains an Effect or multiple subelements, then it is considered a dynamically created group of effects. If there is one subelement, then it becomes a simple effect creator. If there are none, then it becomes a Null creator.   * EffectType: If this contains an Effect or multiple subelements, then it is considered a dynamically created group of effects. If there is one subelement, then it becomes a simple effect creator. If there are none, then it becomes a Null creator.
     * **UNID**=     * **UNID**=
-    * **sound**= [Sound type]+    * **sound**= [type_sound]
     * **instance**= [effect_instance]     * **instance**= [effect_instance]
       * "game"       * "game"
Line 267: Line 267:
         * **primaryColor**= [hex_color]         * **primaryColor**= [hex_color]
         * **secondaryColor**= [hex_color]         * **secondaryColor**= [hex_color]
-        * **style**=+        * **style**= [style_starburst]
           * **ballLightning**=           * **ballLightning**=
           * **flare**=           * **flare**=
modding/xml/effecttype.txt · Last modified: 2018/03/16 11:57 by assumedpseudonym