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modding:xml:overlaytype [2014/12/27 04:40] external edit
modding:xml:overlaytype [2017/01/21 07:10] (current)
0xabcdef Attributes
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 =====Basic Attributes===== =====Basic Attributes=====
 **UNID=** The [[UNID]] of this type. **UNID=** The [[UNID]] of this type.
 +**disarm=** The object will be unable to fire its weapons if this is "true"
 +**paralyze=** The object will be unable to thrust or rotate if this is "true"
 +**spin=** The object will turn clockwise at a fixed rate if this is true.
 +**drag=** This is the percentage that the object's velocity will be multiplied by twice every second.
 +**absorbAdj=** Specifies the percentages of damage taken that this overlay will absorb for each damage type. For instance, "100,100,100,100,100,100,100,100,100,100,100,100,100,100,100,100" means this overlay will absorb 100% damage taken for every damage type.
 +**weaponSuppress=** Specifies the damage types that this overlay will prevent the user from firing. "*" means that all weapon fire from the user will be blocked. "laser, kinetic" means that the user's laser and kinetic attacks will be suppressed.
 ===== Events ===== ===== Events =====
modding/xml/overlaytype.txt ยท Last modified: 2017/01/21 07:10 by 0xabcdef