modding:xml:shiptable
Summary
- <ShipTable> or <EncounterTable>. Runs multiple generators. All child generators may have chance (100 by default) and count (1 by default). Each generator is tested for chance and if successful will run a number of times based on count.
- UNID=
- <Ship>. Generates instances of a single ship type.
- count=
- class=
- itemTable= Only applies if <Items> is not present.
- maxShips=
- sovereign=
- orders=
- patrolDist= Distance in light-seconds. Only applies if orders is “patrol”
- controller=
- eventHandler=
- name= Only applies if <Names> is not present.
- <Names>.
- <Items>
- <Escorts>
- <InitialData>
- <OnCreate>
- <Group>. Same as <ShipTable>
- <Table>. Runs only one of the child generators, chosen based on each generator's chance.
- <LevelTable>. Runs only one of the child generators. Each child must have levelFrequency.
- <Lookup>
- count=
- table=
- <Null>.
modding/xml/shiptable.txt · Last modified: 2017/02/12 07:26 by 0xabcdef