modding:xml:weapon_with_multiple_projectiles
Example 2
This is a weapon that fires multiple projectiles:
<Weapon
fireRate= "15"
powerUse= "10"
>
<Missiles>
<Missile
ammoID= "&itAmmo1;"
type= "missile"
damage= "kinetic:1d6+1; momentum1"
missileSpeed= "40"
interaction= "80"
lifetime= "60"
sound= "&snRecoillessCannon;"
>
<Effect>
<Bolt
length= "16"
width= "3"
primaryColor= "0xcd, 0xf3, 0xff"
secondaryColor= "0x8f, 0xa9, 0xb2"
/>
</Effect>
</Missile>
<Missile
ammoID= "&itAmmo2;"
type= "missile"
damage= "kinetic:1d6+1; momentum1"
missileSpeed= "40"
interaction= "80"
lifetime= "60"
sound= "&snRecoillessCannon;"
>
<Effect>
<Bolt
length= "16"
width= "3"
primaryColor= "0xcd, 0xf3, 0xff"
secondaryColor= "0x8f, 0xa9, 0xb2"
/>
</Effect>
</Missile>
</Missiles>
</Weapon>
modding/xml/weapon_with_multiple_projectiles.txt · Last modified: by 127.0.0.1
