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Table of Contents
Revolt
If a planet's social order is too low, it will enter a state of revolt. Revolting planets have a special red “!” icon overlaid on the map. When a planet revolts, a large portion of ground units stationed on it will join a hostile faction called the “rebels”. Imperial Guards, produced under the Law & Order doctrine, will never join rebels.
Rebel attacks
Every so often, rebels will automatically attack remaining ground units or your forces will counterattack the “rebel base” on the planet (the rebel base is not an actual structure). These attacks are mechanically different from normal ground combat. If all your loyalist forces on the planet are destroyed, after an unknown period of time the planet will leave your empire and become independent. If your ground forces strength is roughly 4x that of the rebels, the planet cannot go independent.
Sentiment
Civilians will periodically join the rebels, increasing their ground_forces strength. If you are able to increase the planet's social_order, sentiment will turn in favor of your empire. Sentiment can be monitored from the News tab. Once your ground units have defeated all rebel units and sentiment favors your empire, the revolt will end.