modding:function:msngetproperty
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msnGetProperty
Syntax | (msnGetProperty missionObj property) |
---|---|
Arguments | missionObj: The mission object to get the property from |
property: The property to retrieve | |
Returns | value |
Category | mission_functions |
Description | Returns a certain property of a given mission type. |
Example
(msnGetProperty gSource 'name)
Returns the name of the mission type.
msnGetProperty Criteria
'acceptedOn Tick on which player accepted mission (or Nil) 'canBeDeleted Mission can be deleted by player 'debrieferID ID of the object that will debrief the player 'id Mission object ID 'isActive Is an active player mission 'isCompleted Is a completed mission (player or non-player) 'isDebriefed Player has been debriefed 'isDeclined Player has declined mission 'isFailure Mission has failed 'isIntroShown Player has been shown intro text 'isOpen Mission is available to player 'isSuccess Mission has succeeded 'isUnavailable Mission has started without the player 'name The name of the mission 'nodeID ID of the mission's owner system 'ownerID ID of the mission's owner object 'summary A summary description of the mission 'unid Mission type UNID
Return to Mission functions list
Return to functions list
modding/function/msngetproperty.txt · Last modified: 2017/02/02 20:37 by xephyr