modding:function:objfireevent
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objFireEvent
Syntax | (objFireEvent obj event) → result of event |
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Arguments | obj: The spaceObject that has the event to be run. |
event: The name of the event you want to run. | |
Returns | Whatever the last run expression of the event returns. Nil if the event doesn't exist. |
Category | event, spaceobject |
Description | Runs any event on a spaceObject. |
Example
(objFireEvent gPlayerShip "testEvent")
Tries to run the event “testEvent” on the player ship. If it doesn't exist (like for the default player ships) it returns Nil. Return to Functions list
modding/function/objfireevent.txt · Last modified: 2014/12/27 04:40 by 127.0.0.1