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See sysAddEncounterEvent at Xelerus

Syntax (sysAddEncounterEvent number spaceObject number spaceObject)
Arguments number: The delay before the encounter event can happens.
spaceObject: The space object the encounter ships target.
number: The UNID of the encounter table.
spaceObject: The spaceObject where you want the encounter ship to appear at.
Returns condition: True if successful, Nil otherwise.
Category encounter table, system, time
Description Makes a encounter at the given space object.


(sysAddEncounterEvent 100 gplayership &etPirateAmbush1; gplayership)

Makes a pirate ambush 1 encounter 100 ticks after this is called on the player ship targeting the player ship. Return to Functions list

modding/function/sysaddencounterevent.txt · Last modified: 2014/12/27 04:40 by