# Transcendence Community Wiki

### Site Tools

modding:xml:artwork_scales

This article describes how to calculate the size of artwork from the physical size of objects in the game.

## Planets & Asteroids

This scale is generally used for large-scale objects (larger than 10 kilometers) that the player does not generally dock with (i.e., is generally not on the same plane).

The size of a image representing a planet or asteroid is equal to:

`Size(pixels) = 22 * Size(km)^(0.25)`
Object Size (Km) Image Size (Pixels) Notes
Ringed planet 300,000 512 × 256 About the size of Saturn, including ring diameter.
gas giant 150,000 430 × 430 About the size of Jupiter.
ice giant 50,000 330 × 330 About the size of Neptune.
Large rocky planet 13,000 240 × 240 About the size of Earth.
Medium rocky planet7,000 200 × 200 About the size of Mars.
Small rocky planet 5,000 180 × 180 About the size of Mercury.
Large planetoid 3,500 170 × 170 About the size of Earth’s Moon.
Medium planetoid 2,250 150 × 150 About the size of Pluto.
Small planetoid 1,000 128 × 128 About the size of Ceres; smallest spherical object.
Giant asteroid 500 105 × 105 About the size of Vesta.
Large asteroid 250 90 × 90 About the size of Hyperion.
Medium asteroid 100 70 × 70 About the size of Prometheus.
Small asteroid 50 60 × 60 About the size of Eros.
Tiny asteroid 10 40 × 40 About the size of Deimos.

## Ships and Stations

Ships and stations share a common scale.

``` Size(pixels) = 5 * size(meters)^(0.68)
Size(meters) = [size(pixels)/5]^(1/0.68)```

## Notes

• If a station is on an asteroid (e.g., a mining colony) use the size of the station as a guide (the asteroid should be less than twice the size of the station).
• Stars probably need a different scale.
• Planets are currently out of scale. They need to be roughly double the size.
• CSC is slightly out of scale. It should be around 400 meters, which would make it 331 pixels. Also, Centurions are probably too big–they are probably ~25 meters in diameter.