modding:xml:overlaytype
Differences
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| modding:xml:overlaytype [2014/12/27 04:40] – external edit 127.0.0.1 | modding:xml:overlaytype [2017/01/21 07:10] (current) – Attributes 0xabcdef | ||
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| =====Basic Attributes===== | =====Basic Attributes===== | ||
| **UNID=** The [[UNID]] of this type. | **UNID=** The [[UNID]] of this type. | ||
| + | |||
| + | **disarm=** The object will be unable to fire its weapons if this is " | ||
| + | |||
| + | **paralyze=** The object will be unable to thrust or rotate if this is " | ||
| + | |||
| + | **spin=** The object will turn clockwise at a fixed rate if this is true. | ||
| + | |||
| + | **drag=** This is the percentage that the object' | ||
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| + | **absorbAdj=** Specifies the percentages of damage taken that this overlay will absorb for each damage type. For instance, " | ||
| + | |||
| + | **weaponSuppress=** Specifies the damage types that this overlay will prevent the user from firing. " | ||
| ===== Events ===== | ===== Events ===== | ||
modding/xml/overlaytype.1419655256.txt.gz · Last modified: (external edit)
