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Syntax (msnTranslate missionObj textID [data] [default])
Arguments missionObj: The mission object the text is stored on.
textID: ID of the text to translate
data: arbitrary data to pass on to the text
default: ?
Returns Text, or Nil
Category mission functions, language functions
Description Retrieves the text field stored on the mission object.


(objSendMessage gPlayerShip gSource
(msnTranslate gSource 'msgTargetDestroyed)

gSource messages the player with the text labeled “msgTargetDestroyed”

See Also

Mission Types

Return to Mission functions list

Return to Functions list

modding/function/msntranslate.txt · Last modified: 2017/01/31 02:28 by xephyr