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(!= …)
(* x1 x2 … xn) → z
(+ x1 x2 … xn) → z
(- x y) → z
(- x) → -x
(/ x y) → z
(< …)
(⇐ …)
(= …)
(> …)
(>= …)
(@ list index)
A
(and exp1 exp2 ... expn) -> True/Nil
(append a b [...]) -> lists are concatenated
(apply exp arg1 arg2 ... argn list) -> Result
(armGetRepairCost type) -> Cost to repair 1 hit point
B
C
(cnvDrawImage x y imageDesc [screen] [ID])
(cnvDrawLine xFrom yFrom xTo yTo width color [screen] [ID])
(cnvDrawRect x y width height color [screen] [ID])
(cnvDrawText x y [width] text font color alignment [screen] [ID])
D
E
F
(filter list var boolean-exp) -> filtered list
(find source target ['ascending|'descending] [keyIndex]) -> position of target in source (0-based)
(fmtCurrency currency [amount]) -> string
(fmtNoun name nameFlags count formatFlags) -> string
G
(gamEnd endGameReason epitaph [scoreBonus]) -> True/Nil
(gamSave [options]) -> True/Nil
(gamSetCrawlImage imageUNID) -> True/Nil
(gamSetCrawlSoundtrack soundtrackUNID) -> True/Nil
H
I
(itmCreate itemUNID count) -> item
(itmCreateByName criteria name [count]) -> item
(itmCreateRandom criteria levelDistribution) -> item
(itmEnumTypes criteria item-var exp)
(itmFireEvent item|type event [data]) -> result of event
(itmGetActualPrice item|type) -> actual price of a single item
(itmGetArmorInstalledLocation item) -> segment #
(itmGetArmorType item) -> type
(itmGetAverageAppearing item|type) -> average number that appear randomly
(itmGetCategory item|type) -> item category
(itmGetDamageType item|type) -> damage type
(itmGetData item attrib) -> data
(itmGetFrequency item|type [level]) -> frequency
(itmGetImageDesc item|type) -> imageDesc
(itmGetInstallCost item|type [currency]) -> cost
(itmGetInstallPos item) -> installPos
(itmGetLevel item|type) -> level
(itmGetMass item|type) -> mass of single item in Kg
(itmGetMaxAppearing item|type) -> max number that appear randomly
(itmGetPrice item|type [currency]) -> price of a single item
(itmGetProperty item|type property) -> value
(itmGetStaticData item attrib) -> data
(itmGetTypeData item|type attrib) -> data
(itmGetTypes criteria) -> list of itemUNIDs
(itmHasAttribute item|type attrib) -> True/Nil
(itmIsEnhanced item) -> Nil or mods
(itmIsEqual item1 item2 [options]) -> True/Nil
(itmMatches item|type criteria)
(itmSetCount item count) -> item
(itmSetData item attrib data [count]) -> item
(itmSetEnhanced item mods) -> item
(itmSetKnown type|item [True/Nil])
J
(join list [separator]) → string
(join list 'oxfordComma) → string
K
L
(lambda …)
(leq a b) → True if a ⇐ b
(link …)
(list i1 i2 … in) → list
(lnkAppend list item) → list
(lnkRemove list index) → list
(lnkRemoveNil list) → list
(lnkReplace list index item) → list
(lookup source target ['ascending|'descending] [keyIndex]) → found entry
(loop condition exp)
(ls a b) → True if a < b
M
(make 'sequence count) → list from 1 to count
(make 'sequence start end [inc]) → list from start to end
(map list ['excludeNil|'original|'reduceMax|'reduceMin] var exp) → list
(match list var boolean-exp) → first item that matches
(max x1 x2 … xn) → z
(min x1 x2 … xn) → z
(mod ['degrees] x y) → z
(modulo ['degrees] x y) → z
(msnAccept missionObj)
(msnAddRecurringTimerEvent missionObj interval event)
(msnAddTimerEvent missionObj delay event)
(msnCancelTimerEvent missionObj event) → True/Nil
(msnCreate unid owner [data]) → missionObj|Nil
(msnCreate unid-list owner [data]) → missionObj|Nil
(msnDecline missionObj)
(msnDestroy missionObj) → True/Nil
(msnFailure missionObj [data])
(msnFind [source] criteria) → list of missionObjs
(msnFireEvent missionObj event [data]) → result of event
(msnGetData missionObj attrib) → data
(msnGetObjRefData missionObj attrib) → obj
(msnGetProperty missionObj property) → value
(msnGetStaticData missionObj attrib) → data
(msnIncData missionObj attrib [increment]) → new value
(msnRegisterForEvents missionObj obj)
(msnReward missionObj [data])
(msnSetData missionObj attrib data)
(msnSetObjRefData missionObj attrib obj)
(msnSetPlayerTarget missionObj)
(msnSetProperty obj property value) → True/Nil
(msnSetUnavailable missionObj)
(msnSuccess missionObj [data])
(msnTranslate missionObj textID [data] [default]) → text (or Nil)
(multiply x1 x2 … xn) → z
N
(neq …)
(not exp) → True/Nil
O
(objAccelerate obj angle thrust [ticks]) → velVector
(objAddBuyOrder obj criteria priceAdj) → True/Nil
(objAddItem obj item|type [count])
(objAddItemEnhancement obj item enhancementType [lifetime]) → enhancementID
(objAddOverlay obj overlayType [lifetime]) → overlayID
(objAddOverlay obj overlayType pos rotation [lifetime]) → overlayID
(objAddRandomItems obj table count)
(objAddSellOrder obj criteria priceAdj) → True/Nil
(objAddSubordinate obj subordinate) → True/Nil
(objCanAttack obj) → True/Nil
(objCanDetectTarget obj target) → True/Nil
(objCanInstallItem obj item [armorSeg|deviceSlot]) → (True/Nil resultCode resultString [itemToReplace])
(objChangeEquipmentStatus obj equipment command [duration] [options]) → True/Nil
(objCharge obj [currency] amount) → remaining balance
(objClearIdentified obj)
(objClearShowAsDestination obj)
(objCommunicate obj senderObj msg [obj] [data]) → result
(objCredit obj [currency] amount) → new balance
(objDamage obj weaponType objSource [pos] [options]) → result
(objDepleteShields obj)
(objDestroy obj [objSource]) → True/Nil
(objEnumItems obj criteria itemVar exp)
(objFireEvent obj event [data]) → result of event
(objFireItemEvent obj item event [data]) → result of event
(objFireItemInvoke obj item) → True/Nil
(objFireOverlayEvent obj overlayID event [data]) → result of event
(objFixParalysis obj)
(objGateTo obj node entrypoint [effectID])
(objGetArmorCriticality obj item|armorSegment) → criticalityType
(objGetArmorDamage obj item|armorSegment) → damage to armor segment
(objGetArmorLevel obj item|armorSegment) → 0-100
(objGetArmorName obj item|armorSegment) → name of armor (e.g., 'forward', etc.)
(objGetArmorRepairPrice obj [shipObj] armorItem hpToRepair) → price (at which obj repairs)
(objGetArmorReplacePrice obj armorItem) → price
(objGetArmorType obj item|armorSegment) → type
(objGetBalance obj [currency]) → balance
(objGetBuyPrice obj item [options]) → price (at which obj buys item)
(objGetCargoSpaceLeft obj) → space left in Kg
(objGetCombatPower obj) → 0-100
(objGetDamageType obj) → damage type
(objGetData obj attrib) → data
(objGetDataField obj field) → data
(objGetDestiny obj) → 0-359
(objGetDisposition obj targetObj) → disposition of obj towards targetObj
(objGetDistance obj destObj) → distance in light-seconds
(objGetEquipmentStatus obj equipment) → status
(objGetEventHandler obj) → unid or Nil
(objGetID obj) → objID
(objGetImageDesc obj) → imageDesc
(objGetInstalledItemDesc obj item) → 'installed as forward armor'
(objGetItemProperty obj item property) → value
(objGetItems obj criteria) → list of items
(objGetLevel obj) → level
(objGetMass obj) → mass in tons
(objGetMaxPower obj) → power (in 1/10 MWs)
(objGetName obj [flags]) → Name of the object
(objGetNamedItems obj name) → list of items
(objGetNearestStargate obj) → obj
(objGetObjByID objID) → obj
(objGetObjRefData obj attrib) → obj
(objGetOpenDockingPortCount obj) → count of open docking ports
(objGetOrderGiver obj [destroyReason]) → obj
(objGetOverlayData obj overlayID attrib) → data
(objGetOverlayPos obj overlayID) → vector
(objGetOverlayProperty obj overlayID property) → value
(objGetOverlayRotation obj overlayID) → rotation
(objGetOverlays obj [criteria]) → list of overlayIDs
(objGetOverlayType obj overlayID) → type
(objGetPlayerPriceAdj obj [data]) → priceAdj (or Nil if no adj)
(objGetPos obj) → vector
(objGetProperty obj property) → value
(objGetRefuelItemAndPrice obj objToRefuel) → (item price)
(objGetSellPrice obj item ['noInventoryCheck]) → price (at which obj sells item)
(objGetShieldLevel obj) → 0-100 (or -1 for no shields)
(objGetShipBuyPrice obj shipObj) → price (at which obj buys ship)
(objGetShipSellPrice obj shipObj) → price (at which obj sells ship)
(objGetShipwreckType obj) → unid
(objGetSovereign obj) → sovereignID
(objGetStargateID obj) → gateID
(objGetStaticData obj attrib) → data
(objGetTarget obj) → obj
(objGetType obj) → unid
(objGetTypeData obj attrib) → data
(objGetVel obj) → velVector
(objGetVisibleDamage obj) → damage
(objHasAttribute obj attrib) → True/Nil
(objHasItem obj item [count]) → number of items (or Nil)
(objIncData obj attrib [increment]) → new value
(objIncOverlayData obj overlayID attrib [increment]) → new value
(objIncVel obj velVector) → velVector
(objIsAngryAt obj targetObj) → True/Nil
(objIsDeviceSlotAvailable ship) → True/Nil
(objIsDockedAt obj stationObj) → True/Nil
(objIsEnemy obj target) → True/Nil
(objIsIdentified obj) → True/Nil
(objIsKnown obj)
(objIsParalyzed obj)
(objIsRadioactive obj)
(objIsShip obj) → True/Nil
(objJumpTo obj pos)
(objLowerShields obj)
(objMakeParalyzed obj ticks)
(objMatches obj source filter) → True/Nil
(objProgramDamage obj hacker progName aiLevel code)
(objRecordBuyItem buyerObj sellerObj item [currency] price) → True/Nil
(objRegisterForEvents target obj)
(objRegisterForSystemEvents target range)
(objRemoveItem obj item [count])
(objRemoveItemEnhancement obj item enhancementID)
(objRemoveOverlay obj overlayID)
(objRepairArmor ship item|armorSegment [hpToRepair]) → hp repaired
(objResume obj [gateObj])
(objSendMessage obj sender text) → True/Nil
(objSetData obj attrib data)
(objSetDeviceActivationDelay obj deviceItem [delay]) → True/Nil
(objSetEventHandler obj unid) → True/Nil
(objSetIdentified obj)
(objSetItemData obj item attrib data [count]) → item
(objSetItemProperty obj item property value [count]) → item
(objSetKnown obj)
(objSetName obj name [flags])
(objSetObjRefData obj attrib obj)
(objSetOverlayData obj overlayID attrib data)
(objSetOverlayEffectProperty obj overlayID property value)
(objSetOverlayPos obj overlayID pos)
(objSetOverlayProperty obj overlayID property value)
(objSetOverlayRotation obj overlayID rotation)
(objSetPos obj vector [rotation])
(objSetProperty obj property value) → True/Nil
(objSetShowAsDestination obj [options]) → True/Nil
(objSetSovereign obj sovereignID) → True/Nil
(objSetTradeDesc obj currency [maxCurrency replenishCurrency]) → True/Nil
(objSetTypeData obj attrib data)
(objSetVel obj velVector)
(objSuspend obj)
(objTranslate obj textID [data] [default]) → text (or Nil)
(objUnregisterForEvents target obj)
(objUnregisterForSystemEvents target)
(or exp1 exp2 … expn) → True/Nil
P
(plyChangeShip player newShip [options]) → True/Nil
(plyCharge player [currency] charge) → credits left
(plyComposeString player string [arg1 arg2 … argn]) → string
(plyCredit player [currency] credit) → credits left
(plyDestroyed player epitaph)
(plyEnableMessage player messageID True/Nil) → True/Nil
(plyGetCredits player [currency]) → credits left
(plyGetGenome player) → 'humanMale | 'humanFemale
(plyGetItemStat player stat criteria|type) → value
(plyGetKeyEventStat player stat nodeID typeCriteria) → value
(plyGetRedirectMessage …)
(plyGetStat player stat) → value
(plyIsMessageEnabled player messageID) → True/Nil
(plyMessage …)
(plyRecordBuyItem player item [currency] totalPrice)
(plyRecordSellItem player item [currency] totalPrice)
(plyRedirectMessage …)
(plyUseItem player item)
(pow x y) → z
(power x y) → z
(print [string]*)
(printTo output [string]*)
Q
(quote exp) → unevaluated exp
R
(random from to)
(random list)
(randomGaussian low mid high) → random number between low and high
(randomTable chance1 exp1 chance2 exp2 … chancen expn) → exp
(regex source pattern ['offset|'subex]) → result
(resColorBlend rgbDest rgbSource srcOpacity) → rgbColor
(resCreateImageDesc imageUNID x y width height) → imageDesc
(rollDice count sides bonus)
(round ['stochastic] x) → y
S
(scrAddAction screen actionID pos label [key] [special] code)
(scrAddMinorAction screen actionID pos label [key] [special] code)
(scrEnableAction screen actionID enabled)
(scrExitScreen screen ['forceUndock])
(scrGetCounter …)
(scrGetData screen attrib) → data
(scrGetDesc screen)
(scrGetInputText …)
(scrGetItem …)
(scrGetListCursor screen) → cursor
(scrGetListEntry …)
(scrGetScreen gScreen) → screenDesc
(scrIncData screen attrib [increment])
(scrIsActionEnabled screen actionID) → True/Nil
(scrIsFirstOnInit …)
(scrRefreshScreen screen)
(scrRemoveAction screen actionID)
(scrRemoveItem …)
(scrSetActionDesc screen actionID descID)
(scrSetActionLabel screen actionID label [key] [special])
(scrSetBackgroundImage screen imageDesc)
(scrSetControlValue screen controlID value) → True/Nil
(scrSetControlValueTranslate screen controlID textID [data]) → True/Nil
(scrSetCounter …)
(scrSetData screen attrib data)
(scrSetDesc screen text [text…])
(scrSetDescTranslate screen textID [data]) → True/Nil
(scrSetDisplayText screen ID text [text…])
(scrSetInputText …)
(scrSetListCursor screen cursor)
(scrSetListFilter …)
(scrShowAction screen actionID shown)
(scrShowPane …)
(scrShowScreen screenGlobal screen [pane] [data])
(scrTranslate screen textID [data]) → text or Nil
(seededRandom seed from to)
(seededRandom seed list)
(set …)
(set@ list-var index value) → list
(set@ struct-var key value) → struct
(set@ struct-var struct) → merged structs
(setq …)
(shpCancelOrders ship)
(shpCanRemoveDevice ship item) → result
(shpConsumeFuel ship fuel)
(shpDamageArmor ship armorSegment damageType damage ['noSRSFlash]) → damage done
(shpDecontaminate ship)
(shpEnhanceItem ship item [mods]) → True/Nil
(shpGetAISetting ship setting)
(shpGetArmor ship armorSegment) → item struct
(shpGetArmorCount ship) → number of armor segments
(shpGetArmorMaxHitPoints obj item|armorSegment) → damage to armor segment
(shpGetClassName class flags) → class name
(shpGetDirection ship) → angle
(shpGetDockObj ship) → dockObj
(shpGetFuelLeft ship) → fuel left
(shpGetFuelNeeded ship item) → items needed
(shpGetImageDesc class [rotationAngle]) → imageDesc
(shpGetItemDeviceName ship item) → device name of item (or -1)
(shpGetMaxSpeed ship) → max speed in of lightspeed
(shpGetOrder obj) → order
(shpGetOrderDesc obj) → orderDesc
(shpGetOrderTarget obj) → obj
(shpGetShieldDamage ship) → damage to shields
(shpGetShieldItemUNID ship) → UNID (or Nil)
(shpGetShieldMaxHitPoints ship) → max hp of shields
(shpInstallArmor ship item armorSegment)
(shpInstallDevice ship item [deviceSlot])
(shpIsBlind ship)
(shpIsFuelCompatible ship item) → True/Nil
(shpIsRadiationImmune ship [item])
(shpMakeRadioactive ship)
(shpOrder ship order [target] [count]) → True/Nil
(shpOrderImmediate ship order [target] [count]) → True/Nil
(shpRechargeShield ship hpToRecharge)
(shpRefuelFromItem ship item) → True/Nil
(shpRemoveDevice ship item) → item
(shpRepairItem ship item)
(shpSetAISetting ship setting value)
(shpSetCommandCode ship code) → True/Nil
(shpSetController ship controller) → True/Nil
(shuffle list) → shuffled list
(sort list ['ascending|'descending] [keyIndex]) → sorted list
(sovGetDisposition sovereignID targetSovereignID) → disposition of sovereign to target
(sovMessage sovereignID text) → True/Nil
(sovMessageFromObj sovereignID obj text) → True/Nil
(sovSetDisposition sovereignID targetSovereignID disposition)
(split string [characters]) → list
(sqrt x) → z
(sqrtn x) → z
(staClearFireReconEvent station)
(staClearReconned station)
(staGetDockedShips station) → list of docked ships
(staGetImageVariant station) → variant
(staGetSubordinates station) → list of subordinates (e.g., guardians)
(staIsEncountered type) → True/Nil
(staIsReconned station) → True/Nil
(staSetActive station [True/Nil])
(staSetFireReconEvent station)
(staSetImageVariant station variant)
(staSetShowMapLabel station True/Nil)
(strCapitalize string) → string
(strFind string target) → pos of target in string (0-based)
(struct key1 value1 key2 value2 …) → struct
(struct (key1 value1) (key2 value2) ..) → struct
(struct { key1:value1 key2:value2 … } …) → struct
(subset list pos [count]) → list
(subst string arg1 arg2 … argn) → string
(subtract x y) → z
(switch …)
(sysAddEncounterEvent delay target encounterID gate)
(sysAddEncounterEventAtDist delay target encounterID distance)
(sysAddObjRecurringTimerEvent interval obj event)
(sysAddObjTimerEvent delay obj event)
(sysAddStargateTopology [nodeID] gateID destNodeID destGateID) → True/Nil
(sysAddTypeRecurringTimerEvent interval type event)
(sysAddTypeTimerEvent delay type event)
(sysAscendObject obj) → True/Nil
(sysCalcFireSolution targetPos targetVel speed) → angle to shoot (Nil, if no solution)
(sysCalcStdCombatStrength level) → standard combat strength for level
(sysCalcTravelDistance speed time) → distance in light-seconds
(sysCalcTravelTime distance speed) → time in ticks
(sysCancelTimerEvent obj event) → True/Nil
(sysCancelTypeTimerEvent type event) → True/Nil
(sysCreateEffect effectID anchorObj pos [rotation]) → True/Nil
(sysCreateEncounter unid) → True/Nil
(sysCreateFlotsam item|unid pos sovereignID) → obj
(sysCreateHitEffect weaponUNID hitObj hitPos hitDir damageHP) → True/Nil
(sysCreateLookup tableName orbit) → True/Nil
(sysCreateMarker name pos sovereignID) → marker
(sysCreateShip unid pos sovereignID [options|eventHandler|controller]) → ship or list
(sysCreateShipwreck unid pos sovereignID) → shipwreck
(sysCreateStargate unid pos gateID [destNodeID destGateID]) → obj
(sysCreateStation unid pos [eventHandler]) → obj
(sysCreateTerritory orbit minRadius maxRadius attributes [criteria]) → True/Nil
(sysCreateWeaponFire weaponID objSource pos dir speed objTarget [options] [bonus]) → obj
(sysDescendObject objID pos) → obj
(sysFindObject source filter) → list of objects
(sysFindObjectAtPos source criteria pos [destPos]) → list of objects
(sysGetData [nodeID] attrib) → data
(sysGetEnvironment pos) → environmentUNID
(sysGetLevel [nodeID]) → level
(sysGetLightIntensity pos) → intensity (0-100)
(sysGetName [nodeID]) → name
(sysGetNavPathPoint sovereignID objFrom objTo ath) → vector
(sysGetNode) → nodeID
(sysGetNodes) → list of nodeIDs
(sysGetObjectByName [source] name) → obj
(sysGetProperty [nodeID] property) → value
(sysGetRandomLocation criteria [options]) → location or Nil
(sysGetStargateDestination [nodeID] gateID) → (nodeID gateID)
(sysGetStargateDestinationNode [nodeID] gateID) → nodeID
(sysGetStargates [nodeID]) → list of gateIDs
(sysGetSystemType [nodeID]) → systemUNID
(sysGetTopologyDistance fromID toID) → distance (or Nil)
(sysGlobals …)
(sysHasAttribute [nodeID] attrib) → True/Nil
(sysHitScan [source] startPos endPos) → (obj hitPos) or Nil
(sysIncData [nodeID] attrib increment) → new value
(sysIsKnown [nodeID]) → True/Nil
(sysMatches [nodeID] criteria) → True/Nil
(sysOrbit center radius angle [eccentricity rotation]) → orbit
(sysOrbitPos orbit [options]) → vector
(sysPlaySound unid [sourceObj]) → True/Nil
(sysPoolUsage …)
(sysSetData [nodeID] attrib data) → data
(sysSetEnvironment unid shape options) → True/Nil
(sysSetKNown [nodeID] [True/Nil]) → True/Nil
(sysSetPOV obj|vector) → True/Nil
(sysSetProperty [nodeID] property value) → True/Nil
(sysStartTime) → True/Nil
(sysStopTime duration except) → True/Nil
(sysStopTime targetList duration) → True/Nil
(sysTicks …)
(sysVectorAdd vector vector) → vector
(sysVectorAngle vector) → angle of vector
(sysVectorAngle pos1 pos2) → angle of pos1 relative to pos2
(sysVectorDistance vector [vector]) → distance in light-seconds
(sysVectorDivide vector scalar) → vector
(sysVectorMultiply vector scalar) → vector
(sysVectorPixelOffset center x y) → vector
(sysVectorPolarOffset center angle radius) → vector
(sysVectorPolarVelocity angle speed) → velVector
(sysVectorRandom center radius minSeparation [filter]) → vector
(sysVectorSpeed velVector) → of light speed
(sysVectorSubtract vector vector) → vector
T
(typAddRecurringTimerEvent unid interval event)
(typAddTimerEvent unid delay event)
(typCancelTimerEvent unid event) → True/Nil
(typCreate unid XML) → True/Nil
(typDynamicUNID uniqueName) → UNID
(typeof item) → type
(typFind criteria) → list of UNIDs
(typFireEvent unid event [data]) → result of event
(typFireObjEvent unid obj event) → result of event
(typGetData unid attrib) → data
(typGetDataField unid field) → data
(typGetProperty unid property) → value
(typGetStaticData unid attrib) → data
(typGetXML unid) → xmlElement
(typHasAttribute unid attrib) → True/Nil
(typHasEvent unid event) → True/Nil
(typIncData unid attrib [increment]) → new value
(typMarkImages unid) → True/Nil
(typMatches unid criteria) → True/Nil
(typSetData unid attrib data) → True/Nil
(typTranslate unid textID [data] [default]) → text (or Nil)
U
(uiCanPlayMusic filename) → True/Nil
(uiGetMusicCatalog) → list of files
(uiGetMusicState) → ('playing filename position length)
(uiPlayMusic filename [pos]) → True/Nil
(uiSetSoundtrackMode mode [soundtrackUNID])
(uiStopMusic)
(unvFindObject [nodeID] criteria) → list of entries
(unvGetCurrentExtensionUNID) → UNID
(unvGetElapsedGameTime [startTick] endTick format) → result
(unvGetExtensionData scope attrib) → data
(unvGetRealDate) → (year month day) GMT
(unvGetTick) → time
(unvSetExtensionData scope attrib data) → True/Nil
(unvSetObjectKnown [nodeID] criteria [True/Nil]) → True/Nil
(unvUNID string) → (unid 'itemtype name) or (unid 'shipclass name)
V
(v* scalar vec1) → result of scalar multiplication of scalar and vec1
(v+ vec1 vec2) → result of vector addition of vec1 and vec2
(v→ vec1 indexlist) → get the elements of vec1 based on indexlist
(v← vec1 indexlist datalist) → set the elements of vec1 with datalist based on the indices in indexlist
(v= vec1 vec2) → compare vec1 and vec2 for equality
(v^ vec1 vec2) → result of element-wise multiplication of vec1 and vec2
(vdot vec1 vec2) → result of vector dot product of vec1 and vec2
(vecCreate) → empty vector
(vecSetElement …)
(vector contentlist) → vector form of contentlist
(vfilled scalar shapelist) → vector filled with scalar's value
W
X
(xmlAppendSubElement xml xmlToAdd [index]) → True/Nil
(xmlAppendText xml text [index]) → True/Nil
(xmlCreate xml) → xml
(xmlDeleteSubElement xml index) → True/Nil
(xmlGetAttrib xml attrib) → value
(xmlGetAttribList xml) → list of attribs
(xmlGetSubElement xml tag|index) → xml
(xmlGetSubElementCount xml) → number of sub-elements
(xmlGetSubElementList xml [tag]) → list of xml
(xmlGetTag xml) → tag
(xmlGetText xml [index]) → text
(xmlSetAttrib xml attrib value) → value
(xmlSetText xml text [index]) → True/Nil